My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant Hog Rider
Giant Snowball
Bomber Minions Goblin Gang Hog Rider
Zap
Bomber Minions Goblin Gang Royal Giant
Barbarian Barrel
Bomber Goblin Gang Valkyrie Electro Wizard
The Log
Bomber Goblin Gang Royal Giant Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Minions Goblin Gang Hog Rider Electro Wizard
Poison
Bomber Minions Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Goblin Gang Valkyrie Hog Rider Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Valkyrie Hog Rider
Arrows
Royal Giant Hog Rider
Minions
Royal Giant Hog Rider Bomber Valkyrie
Goblin Gang
Hog Rider Royal Giant Valkyrie
Royal Giant
Bomber Arrows Minions Goblin Gang Hog Rider Electro Wizard
Valkyrie
Hog Rider Bomber Minions Goblin Gang Electro Wizard
Hog Rider
Arrows Minions Goblin Gang Valkyrie Bomber Royal Giant Electro Wizard
Electro Wizard
Royal Giant Valkyrie Hog Rider

Defense Synergies 1 7

Bomber
Valkyrie Electro Wizard
Arrows
Valkyrie
Minions
Valkyrie Electro Wizard
Goblin Gang
Valkyrie Electro Wizard
Royal Giant
Valkyrie
Minions Bomber Arrows Goblin Gang Electro Wizard
Hog Rider
Electro Wizard
Bomber Minions Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Electro Wizard
Bomber Minions Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bomber Minions Valkyrie Electro Wizard
Bomber Minions Goblin Gang Valkyrie Electro Wizard
Bomber Arrows Valkyrie
Arrows Goblin Gang Bomber Minions Valkyrie Electro Wizard
Minions Electro Wizard Arrows Goblin Gang
Arrows Valkyrie Electro Wizard
Minions Goblin Gang
Goblin Gang Bomber Valkyrie Electro Wizard
Minions Goblin Gang Valkyrie Electro Wizard Bomber Arrows
Arrows Minions Goblin Gang Electro Wizard
Bomber Minions Goblin Gang Valkyrie Electro Wizard
Bomber Valkyrie Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Bomber Arrows Minions Goblin Gang Valkyrie Electro Wizard
Arrows Bomber Minions Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Bomber Minions Electro Wizard
Electro Wizard
Bomber Goblin Gang Valkyrie Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Goblin Gang Valkyrie
Goblin Gang Minions Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie
Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Minions Valkyrie Electro Wizard
Valkyrie
Electro Wizard Minions Valkyrie
Goblin Gang
Minions Valkyrie
Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie
Bomber Valkyrie
Goblin Gang Electro Wizard Bomber Minions Valkyrie
Arrows Minions Valkyrie Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows Minions
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows Electro Wizard
Bomber Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Bomber Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Minions
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Goblin Gang
Arrows Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows Bomber
Arrows
Minions Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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