My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army
Zap
Bomber Minions Firecracker Skeleton Army
Barbarian Barrel
Bomber Knight Firecracker Skeleton Army
The Log
Bomber Firecracker Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Minions Firecracker Skeleton Army
Royal Delivery
Bomber Knight Minions Firecracker Skeleton Army
Fireball
Bomber Minions Firecracker Skeleton Army
Poison
Bomber Minions Firecracker Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Firecracker Skeleton Army Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions
Arrows
Giant Knight Freeze
Knight
Minions Firecracker Bomber Arrows
Minions
Knight Giant Bomber Firecracker
Firecracker
Knight Minions Giant
Giant
Bomber Arrows Minions Firecracker
Skeleton Army
Freeze
Arrows

Defense Synergies 3 6

Bomber
Knight
Arrows
Knight
Knight
Bomber Minions Firecracker Arrows Skeleton Army
Minions
Knight Firecracker Freeze
Firecracker
Knight Minions Skeleton Army
Giant
Skeleton Army
Knight Firecracker Freeze
Freeze
Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Firecracker
Skeleton Army Bomber Knight Minions Firecracker
Skeleton Army Bomber Knight Minions Freeze
Skeleton Army Bomber Knight Minions Firecracker
Bomber Arrows Firecracker Skeleton Army
Arrows Skeleton Army Freeze Bomber Minions Firecracker
Minions Arrows Firecracker Freeze
Arrows
Minions Skeleton Army
Knight Skeleton Army Bomber Firecracker
Minions Skeleton Army Bomber Arrows Knight Firecracker Freeze
Arrows Minions Firecracker
Skeleton Army Bomber Knight Minions Freeze
Bomber Skeleton Army Arrows Minions Firecracker Freeze
Skeleton Army Knight
Skeleton Army Freeze
Bomber Arrows Knight Minions Firecracker Skeleton Army
Arrows Bomber Knight Minions Firecracker Skeleton Army
Arrows Freeze Bomber Knight Minions Firecracker
Bomber Skeleton Army Arrows Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Bomber Arrows Knight Firecracker
Skeleton Army Knight Minions
Skeleton Army Knight
Knight Skeleton Army
Arrows Firecracker Minions Freeze
Skeleton Army Knight Minions
Knight Skeleton Army
Freeze Knight Minions Firecracker Skeleton Army
Skeleton Army
Knight Minions
Skeleton Army Arrows
Skeleton Army Knight
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Knight Minions Firecracker Freeze
Arrows Minions Bomber Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Freeze
Bomber Arrows Firecracker
Arrows Firecracker Minions Freeze
Bomber Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Minions
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker Freeze
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Bomber Minions
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker Freeze Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Freeze
Bomber Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Minions Skeleton Army Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Minions Firecracker Freeze
Firecracker
Firecracker Freeze

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