My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker Inferno Tower
Barbarian Barrel
Bomber Firecracker Inferno Tower
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker Inferno Tower
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Bowler
Fireball
Bomber Firecracker Inferno Tower Bowler
Poison
Bomber Firecracker Inferno Tower
Lightning
Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tornado Fireball Inferno Tower Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Fireball Bowler
Firecracker
Tornado Bowler
Fireball
Arrows Tornado
Inferno Tower
Tornado
Fireball Electro Giant Firecracker Bowler
Bowler
Arrows Firecracker Tornado
Electro Giant
Tornado

Defense Synergies 2 11

Bomber
Tornado Electro Giant
Arrows
Fireball Inferno Tower Tornado Bowler
Firecracker
Inferno Tower Tornado
Fireball
Tornado Arrows Inferno Tower
Inferno Tower
Arrows Firecracker Fireball Tornado
Tornado
Fireball Bowler Bomber Arrows Firecracker Inferno Tower Electro Giant
Bowler
Tornado Arrows
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Firecracker Fireball Inferno Tower
Inferno Tower Bomber Firecracker
Inferno Tower Tornado Bowler Bomber
Inferno Tower Bomber Firecracker Bowler
Bomber Arrows Firecracker Fireball Tornado Bowler
Arrows Fireball Tornado Bowler Bomber Firecracker
Inferno Tower Tornado Arrows Firecracker Fireball
Bowler Arrows Fireball Inferno Tower Electro Giant
Inferno Tower Tornado
Tornado Bomber Firecracker Inferno Tower Bowler
Bomber Arrows Firecracker Fireball Tornado Bowler Electro Giant
Arrows Inferno Tower Firecracker Fireball Tornado
Inferno Tower Bowler Bomber Fireball
Bomber Fireball Bowler Arrows Firecracker Tornado
Inferno Tower
Inferno Tower Tornado Fireball Bowler Electro Giant
Bomber Arrows Firecracker Fireball Inferno Tower Tornado Bowler
Arrows Fireball Bomber Firecracker Tornado Bowler
Arrows Tornado Bomber Firecracker Fireball Bowler
Inferno Tower Tornado
Bomber Bowler Arrows Firecracker Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Bowler Electro Giant
Fireball Bomber Arrows Firecracker Bowler
Inferno Tower Bowler
Bowler Fireball Inferno Tower Tornado
Inferno Tower Bowler
Arrows Firecracker Fireball Electro Giant Tornado
Fireball Inferno Tower Bowler
Inferno Tower
Firecracker Fireball Inferno Tower Tornado
Inferno Tower
Inferno Tower Bowler
Arrows Fireball Tornado Bowler Electro Giant
Bowler Fireball Inferno Tower
Bomber Firecracker Fireball Bowler Electro Giant
Inferno Tower Electro Giant Bomber Firecracker Fireball Tornado Bowler
Arrows Bowler Bomber Firecracker Fireball Inferno Tower Electro Giant
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Tornado Bowler
Arrows Fireball
Arrows Firecracker Fireball
Bomber Fireball Arrows Firecracker Bowler
Arrows Firecracker Fireball Electro Giant Tornado
Bomber Arrows Firecracker Tornado Bowler
Arrows Fireball Firecracker Tornado Bowler
Arrows Fireball Firecracker Tornado
Fireball Tornado Bowler
Firecracker Arrows Fireball Tornado Bowler
Fireball Arrows Firecracker Tornado
Firecracker Fireball Bowler
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball Tornado
Bomber
Bomber Arrows Firecracker Fireball Bowler
Bomber Arrows Firecracker Fireball Tornado Bowler Electro Giant
Fireball Bowler
Arrows Fireball Tornado
Tornado Bowler
Arrows Fireball
Arrows Firecracker Tornado Electro Giant Bomber Fireball Bowler
Arrows Firecracker Fireball Tornado Bowler
Fireball Arrows Tornado Bowler
Fireball Arrows Firecracker Tornado
Arrows Firecracker Fireball Tornado Electro Giant
Firecracker Fireball Electro Giant
Fireball Bowler
Bomber Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Fireball
Fireball Arrows Firecracker Tornado
Arrows Fireball
Fireball Firecracker Bowler
Arrows Bomber Firecracker Fireball Bowler
Arrows Fireball Tornado Electro Giant
Firecracker
Electro Giant Firecracker Fireball Tornado Bowler
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bowler Electro Giant

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