My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Inferno Dragon Lumberjack Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch Skeleton King
Giant Snowball
Electro Dragon Inferno Dragon Lumberjack Night Witch Skeleton King
Zap
Inferno Dragon Night Witch Skeleton King
Barbarian Barrel
Lumberjack Night Witch Skeleton King
The Log
Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Night Witch Skeleton King
Royal Delivery
Battle Healer Electro Dragon Inferno Dragon Lumberjack Night Witch Skeleton King
Fireball
Battle Healer Electro Dragon Inferno Dragon Lumberjack Night Witch Skeleton King
Poison
Battle Healer Electro Dragon Night Witch Skeleton King
Lightning
Battle Healer Electro Dragon Inferno Dragon Lumberjack Night Witch Skeleton King
Rocket
Battle Healer Electro Dragon Inferno Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Battle Healer Inferno Dragon Lumberjack Night Witch Skeleton King Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Battle Healer Inferno Dragon Lumberjack

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Electro Dragon Inferno Dragon Golem Lumberjack Night Witch
Electro Dragon
Battle Healer Golem Inferno Dragon
Golem
Electro Dragon Night Witch Battle Healer The Log Lumberjack Skeleton King
The Log
Golem Lumberjack
Inferno Dragon
Battle Healer Electro Dragon
Lumberjack
Battle Healer Golem The Log Night Witch
Night Witch
Golem Battle Healer Lumberjack Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 2 10

Battle Healer
Electro Dragon Inferno Dragon The Log Lumberjack Night Witch
Electro Dragon
Battle Healer The Log Inferno Dragon Lumberjack
Golem
The Log
Battle Healer Electro Dragon Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Battle Healer Electro Dragon The Log Skeleton King
Lumberjack
Battle Healer Electro Dragon The Log
Night Witch
Battle Healer The Log
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Inferno Dragon Lumberjack Battle Healer Electro Dragon The Log Night Witch
Lumberjack Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Electro Dragon Skeleton King
Battle Healer The Log Lumberjack
The Log Electro Dragon Lumberjack Night Witch
Inferno Dragon Electro Dragon Night Witch
Battle Healer Electro Dragon The Log
Inferno Dragon Lumberjack Night Witch Skeleton King
Battle Healer Lumberjack Night Witch
Electro Dragon The Log Lumberjack Night Witch Skeleton King
Inferno Dragon Electro Dragon Night Witch
Lumberjack Night Witch Battle Healer Electro Dragon The Log
Electro Dragon The Log Lumberjack Night Witch Skeleton King
Inferno Dragon Lumberjack Skeleton King
The Log Inferno Dragon Lumberjack
Electro Dragon Lumberjack Night Witch
Battle Healer Electro Dragon The Log Lumberjack Night Witch
The Log Battle Healer Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Battle Healer Electro Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer
Battle Healer Electro Dragon The Log Inferno Dragon Lumberjack
Lumberjack Battle Healer Electro Dragon The Log
Lumberjack Battle Healer The Log Night Witch
Battle Healer Inferno Dragon Lumberjack Night Witch
Electro Dragon
Battle Healer Lumberjack Night Witch
Battle Healer Inferno Dragon Lumberjack
Electro Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
The Log
Lumberjack Night Witch Skeleton King
Electro Dragon
Electro Dragon Battle Healer The Log Inferno Dragon Lumberjack Night Witch Skeleton King
Battle Healer Electro Dragon The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon Lumberjack Night Witch
Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Night Witch
Electro Dragon The Log
Electro Dragon The Log
The Log Night Witch
The Log
Electro Dragon The Log
The Log Electro Dragon
Inferno Dragon
The Log Electro Dragon
Electro Dragon The Log
The Log
Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon The Log Night Witch
Electro Dragon
The Log
Electro Dragon Night Witch
Electro Dragon
The Log
Electro Dragon Lumberjack
The Log Electro Dragon Skeleton King
Electro Dragon
Electro Dragon The Log Skeleton King
Electro Dragon
Electro Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: