My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Fire Spirit Bomber Bats
Zap
Fire Spirit Bomber Bats
Barbarian Barrel
Fire Spirit Bomber Tesla Wizard Electro Wizard
The Log
Fire Spirit Bomber
Earthquake
Bomber Tesla
Arrows
Fire Spirit Bomber Bats
Royal Delivery
Fire Spirit Bomber Bats Wizard Electro Wizard
Fireball
Bomber Tesla Wizard Electro Wizard
Poison
Bomber Bats Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Tesla Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem
Bomber
Golem Bats Zap
Bats
Bomber Zap Golem
Zap
Electro Wizard Fire Spirit Bomber Bats Golem
Tesla
Wizard
Golem
Golem
Bomber Fire Spirit Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Golem

Defense Synergies 1 13

Fire Spirit
Zap Electro Wizard
Bomber
Bats Zap Tesla Electro Wizard
Bats
Bomber Zap Tesla Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Bats Tesla
Tesla
Bomber Bats Zap Wizard Electro Wizard
Wizard
Tesla Electro Wizard
Golem
Electro Wizard
Zap Fire Spirit Bomber Bats Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Wizard Electro Wizard
Bomber Bats Zap Tesla Electro Wizard
Tesla Fire Spirit Bomber Bats Electro Wizard
Tesla Bomber Bats Electro Wizard
Bomber
Fire Spirit Bomber Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard Fire Spirit Zap Wizard
Zap Tesla Electro Wizard
Tesla
Fire Spirit Bomber Tesla Electro Wizard
Bats Electro Wizard Bomber Zap Tesla Wizard
Tesla Bats Zap Wizard Electro Wizard
Tesla Fire Spirit Bomber Bats Zap Wizard Electro Wizard
Fire Spirit Bomber Wizard Bats Zap Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Wizard Bomber Bats Electro Wizard
Fire Spirit Tesla Bomber Bats Zap Wizard Electro Wizard
Zap Wizard Fire Spirit Bomber Bats Tesla Electro Wizard
Tesla Electro Wizard
Bomber Wizard Fire Spirit Bats Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Wizard
Electro Wizard Bomber Zap Tesla Wizard
Bats Zap Electro Wizard
Bats Zap Tesla Electro Wizard
Tesla
Fire Spirit Wizard Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard
Tesla
Zap Electro Wizard Bats
Tesla
Bats Tesla
Zap Electro Wizard
Tesla Wizard
Wizard Bomber Tesla
Tesla Electro Wizard Bomber Bats Zap
Bats Bomber Zap Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Bats Zap
Fire Spirit Bomber Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Bats Electro Wizard
Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Bomber Zap Wizard
Wizard
Bomber Bats
Fire Spirit Bomber Zap Wizard Electro Wizard
Fire Spirit Bomber Zap Wizard
Wizard
Zap
Zap Fire Spirit Bomber Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Fire Spirit Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Bomber Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit Bats
Fire Spirit Zap Wizard Electro Wizard
Wizard Electro Wizard
Bomber Zap Wizard
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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