My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Electro Wizard Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch Princess Lumberjack
Zap
Bats Witch Princess
Barbarian Barrel
Elite Barbarians Witch Princess Electro Wizard Lumberjack
The Log
Elite Barbarians Witch Princess Lumberjack
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Elite Barbarians Witch Princess Electro Wizard Lumberjack
Fireball
Elite Barbarians Witch Princess Electro Wizard Lumberjack
Poison
Bats Witch Princess Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard Lumberjack Archer Queen
Rocket
Elite Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Electro Wizard Lumberjack Witch Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Princess Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Electro Wizard Bats Witch Princess Lumberjack
Elite Barbarians
Zap Bats Lumberjack
Witch
Zap Lumberjack
Princess
Zap
Electro Wizard
Zap Lumberjack
Lumberjack
Bats Zap Elite Barbarians Witch Electro Wizard
Archer Queen

Defense Synergies 1 11

Bats
Zap Electro Wizard Lumberjack
Zap
Electro Wizard Bats Elite Barbarians Witch Princess Lumberjack Archer Queen
Elite Barbarians
Zap
Witch
Zap Electro Wizard Lumberjack
Princess
Zap
Electro Wizard
Zap Bats Witch Lumberjack
Lumberjack
Bats Zap Witch Electro Wizard
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Lumberjack Bats Zap Witch Electro Wizard
Witch Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Lumberjack Bats Electro Wizard
Elite Barbarians Princess Lumberjack
Bats Zap Electro Wizard Lumberjack
Bats Electro Wizard Zap Witch Princess
Zap Electro Wizard
Witch Elite Barbarians Princess Lumberjack Archer Queen
Elite Barbarians Electro Wizard Lumberjack
Bats Witch Electro Wizard Zap Princess Lumberjack
Bats Zap Witch Princess Electro Wizard
Lumberjack Bats Zap Elite Barbarians Witch Electro Wizard
Bats Zap Witch Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians Electro Wizard Lumberjack
Bats Elite Barbarians Witch Electro Wizard Lumberjack
Bats Zap Elite Barbarians Witch Electro Wizard Lumberjack
Zap Witch Bats Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Bats Elite Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Lumberjack
Lumberjack Bats Zap Elite Barbarians Witch Electro Wizard
Lumberjack Bats Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch Lumberjack
Bats Zap Witch Princess Electro Wizard
Bats Elite Barbarians Witch Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Bats Elite Barbarians Witch
Witch
Bats Elite Barbarians Witch Lumberjack
Zap Elite Barbarians Electro Wizard Archer Queen
Elite Barbarians Witch Lumberjack
Witch Princess
Elite Barbarians Witch Electro Wizard Bats Zap Lumberjack Archer Queen
Bats Zap Elite Barbarians Witch Princess Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap
Bats Zap Witch Princess
Witch Princess
Zap Princess
Zap
Bats Elite Barbarians Electro Wizard Lumberjack
Zap Princess Electro Wizard
Zap Princess Archer Queen
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Witch Princess
Princess
Bats
Zap Princess Electro Wizard
Zap Witch Princess
Princess
Zap
Zap Witch Princess
Witch
Zap Witch Princess Electro Wizard
Zap Witch Princess
Zap
Elite Barbarians Bats Zap Witch Princess Electro Wizard
Zap Electro Wizard Bats Witch
Elite Barbarians
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Bats Witch Princess
Zap Witch Princess Electro Wizard Archer Queen
Princess Electro Wizard Lumberjack
Zap Princess
Zap Archer Queen
Elite Barbarians Archer Queen
Zap Bats Elite Barbarians Witch Princess Electro Wizard Archer Queen
Bats Zap Witch Princess Electro Wizard Archer Queen
Zap Witch Princess Electro Wizard Archer Queen

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