My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Valkyrie
Bats Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Witch
Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Bats Valkyrie Wizard Witch

Defense Synergies 0 10

Bats
Valkyrie P.E.K.K.A
Arrows
Valkyrie Lightning P.E.K.K.A
Valkyrie
Bats Arrows Wizard Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Wizard
Witch
Valkyrie
Lightning
Arrows
P.E.K.K.A
Bats Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bats Valkyrie Lightning
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Lightning Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Valkyrie
Bats Lightning Arrows Wizard Witch
Lightning Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Arrows Wizard
Arrows Bats Wizard Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Wizard Witch Lightning
Valkyrie Wizard Skeleton Army Bats Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A
Wizard Bats Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Bats Valkyrie Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Bats
P.E.K.K.A
Valkyrie Wizard Skeleton Army Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Wizard Lightning
Skeleton Army P.E.K.K.A Bats Valkyrie Witch Lightning
Valkyrie Skeleton Army Lightning P.E.K.K.A Bats
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Wizard Bats Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Witch Lightning
P.E.K.K.A Valkyrie Skeleton Army
Lightning P.E.K.K.A Bats Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch
Skeleton Army Lightning P.E.K.K.A Arrows Valkyrie
Skeleton Army Lightning P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie Lightning P.E.K.K.A
Bats Arrows Valkyrie Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Bats
Lightning Arrows Valkyrie Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Witch
Lightning Arrows Wizard
Lightning Arrows
Bats Lightning
Lightning Arrows Wizard
Lightning Arrows Valkyrie Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch
Lightning Arrows
Lightning Bats Arrows Wizard Witch
Lightning Bats Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Bats Skeleton Army Witch
Lightning Arrows Wizard Witch
Arrows
Lightning Valkyrie Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Bats Witch Lightning
Bats Witch Lightning
Lightning Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: