My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Bandit Inferno Dragon
Giant Snowball
Bats Skeleton Army Baby Dragon Miner Inferno Dragon
Zap
Bats Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Bandit Electro Wizard
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Miner Bandit Electro Wizard Inferno Dragon
Fireball
Skeleton Army Baby Dragon Bandit Electro Wizard Inferno Dragon
Poison
Bats Skeleton Army Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Bandit Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Miner Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Baby Dragon Bandit Inferno Dragon
Skeleton Army
Baby Dragon
Bats Miner Bandit Electro Wizard Inferno Dragon Mega Knight
Miner
Bats Baby Dragon Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Bats Baby Dragon Miner Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Miner Bandit Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon Miner
Mega Knight
Bats Inferno Dragon Baby Dragon Miner Bandit Electro Wizard

Defense Synergies 0 17

Bats
Baby Dragon Bandit Electro Wizard Inferno Dragon Mega Knight
Skeleton Army
Bandit Electro Wizard Inferno Dragon
Baby Dragon
Bats Bandit Inferno Dragon Mega Knight
Miner
Mega Knight
Bandit
Bats Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Bats Skeleton Army Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Skeleton Army Baby Dragon Electro Wizard Mega Knight
Mega Knight
Bats Baby Dragon Miner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Skeleton Army Inferno Dragon Bats Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Bats Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Baby Dragon Bandit Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Baby Dragon
Baby Dragon Bandit Electro Wizard Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Miner Bandit Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Baby Dragon Bandit Mega Knight
Inferno Dragon Bats Baby Dragon Electro Wizard
Skeleton Army Mega Knight Bats Bandit Electro Wizard
Skeleton Army Mega Knight Bats Baby Dragon Electro Wizard
Skeleton Army Inferno Dragon Bandit Electro Wizard Mega Knight
Skeleton Army Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Skeleton Army Electro Wizard
Mega Knight Bats Skeleton Army Baby Dragon Bandit Electro Wizard
Baby Dragon Bats Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Bats Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon Miner Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Bandit Electro Wizard
Skeleton Army Bandit Inferno Dragon Mega Knight
Bats Baby Dragon Electro Wizard
Skeleton Army Bats Bandit Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Bats Skeleton Army Baby Dragon Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Bandit
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Bats Baby Dragon Inferno Dragon
Bats Mega Knight Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Miner Bandit Electro Wizard
Baby Dragon Miner Bandit
Baby Dragon Mega Knight
Bats Baby Dragon
Baby Dragon
Baby Dragon
Miner Bandit
Bats Electro Wizard
Miner Bandit Electro Wizard
Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Bats
Baby Dragon Bandit Electro Wizard Mega Knight
Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Inferno Dragon
Miner Baby Dragon Bandit Electro Wizard
Baby Dragon Miner Bandit Mega Knight
Miner Baby Dragon Bandit
Bats Baby Dragon Electro Wizard
Electro Wizard Bats
Miner Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bats Skeleton Army Bandit
Baby Dragon Electro Wizard
Miner Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mega Knight
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Miner Bandit Electro Wizard Mega Knight

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