My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Executioner Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Executioner Bandit Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Poison Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Poison

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A Bandit
Poison
P.E.K.K.A The Log Mega Knight
Executioner
P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
Poison Electro Wizard Bats Executioner The Log
The Log
Poison Executioner P.E.K.K.A Bandit Mega Knight
Bandit
Bats Executioner The Log Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Bandit Mega Knight
Mega Knight
Bats Poison Executioner The Log Bandit Electro Wizard

Defense Synergies 1 18

Bats
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Poison
The Log Electro Wizard Mega Knight
Executioner
The Log Bandit Mega Knight
P.E.K.K.A
The Log Bats Electro Wizard
The Log
P.E.K.K.A Bats Poison Executioner Bandit Electro Wizard Mega Knight
Bandit
Bats Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Bats Poison P.E.K.K.A The Log Bandit Mega Knight
Mega Knight
Bats Poison Executioner The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Bats Executioner The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard Mega Knight
Poison P.E.K.K.A The Log Mega Knight
The Log Bats Executioner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Poison Executioner
Poison P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A
Bandit Electro Wizard Mega Knight
Bats Poison Executioner Electro Wizard The Log Bandit Mega Knight
Executioner Bats Poison Electro Wizard
P.E.K.K.A Mega Knight Bats The Log Bandit Electro Wizard
Executioner Mega Knight Bats Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Poison Executioner P.E.K.K.A Electro Wizard
Mega Knight Bats Executioner The Log Bandit Electro Wizard
Poison Executioner The Log Bats Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Bats Poison Executioner P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Executioner The Log Mega Knight
P.E.K.K.A Bandit Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Mega Knight Bats The Log Bandit Electro Wizard
P.E.K.K.A Executioner Bandit Mega Knight
Poison Executioner Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Poison The Log Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Poison The Log Electro Wizard
P.E.K.K.A Mega Knight Executioner Bandit
Executioner Mega Knight
Electro Wizard Bats Poison Executioner P.E.K.K.A The Log
Bats Poison Executioner Mega Knight P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison Executioner The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Poison Executioner The Log Mega Knight
Poison Executioner Bats
Poison Executioner The Log
Poison The Log Executioner
Poison The Log Bandit
Bats Poison Electro Wizard
Poison The Log Bandit Electro Wizard
Poison Executioner
Poison Executioner The Log Bandit
Poison Bandit
Poison The Log
Poison Executioner The Log Bandit
Poison Executioner The Log Bandit Mega Knight
Poison
Bats
Poison Executioner The Log Bandit Electro Wizard Mega Knight
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Executioner Mega Knight
Poison The Log Executioner Bandit Electro Wizard
Poison The Log Bandit Mega Knight
Poison The Log Bandit
Poison Bats Executioner Electro Wizard
Electro Wizard Bats Poison
Poison The Log Bandit Mega Knight
Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison The Log
Electro Wizard Bats Bandit
Poison Executioner Electro Wizard
The Log
Poison Executioner Electro Wizard Mega Knight
The Log Poison Executioner
Poison
Executioner P.E.K.K.A Mega Knight
Bats Poison The Log Electro Wizard
Bats Poison Executioner Electro Wizard
Poison Executioner The Log Bandit Electro Wizard Mega Knight

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