My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Royal Giant Prince
Giant Snowball
Fire Spirit Bats Minions Goblin Gang
Zap
Fire Spirit Bats Minions Goblin Gang Royal Giant Prince
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang Royal Giant Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Minions Goblin Gang
Royal Delivery
Fire Spirit Bats Minions Goblin Gang Prince
Fireball
Minions Goblin Gang
Poison
Bats Minions Goblin Gang
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Minions Goblin Gang Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Prince
Bats
Royal Giant Zap Minions Prince
Zap
Prince Fire Spirit Bats Minions Royal Giant The Log
Minions
Royal Giant Bats Zap Prince
Goblin Gang
Royal Giant Prince
Royal Giant
Fire Spirit Bats Minions Zap Goblin Gang The Log
Prince
Zap Fire Spirit Bats Minions Goblin Gang The Log
The Log
Zap Royal Giant Prince

Defense Synergies 1 14

Fire Spirit
Zap The Log
Bats
Zap Minions Prince The Log
Zap
Fire Spirit Bats Minions Goblin Gang Prince The Log
Minions
Bats Zap Prince The Log
Goblin Gang
Zap Prince The Log
Royal Giant
Prince
The Log Bats Zap Minions Goblin Gang
The Log
Prince Fire Spirit Bats Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Bats Zap Minions Goblin Gang Prince The Log
Goblin Gang Prince Fire Spirit Bats Minions
Prince Bats Minions Goblin Gang
Prince The Log
Goblin Gang The Log Fire Spirit Bats Zap Minions
Bats Minions Fire Spirit Zap Goblin Gang
Zap The Log
Minions Goblin Gang Prince
Goblin Gang Fire Spirit Prince
Bats Minions Goblin Gang Zap The Log
Minions Bats Zap Goblin Gang
Prince Fire Spirit Bats Zap Minions Goblin Gang The Log
Fire Spirit Bats Zap Minions Goblin Gang Prince The Log
Goblin Gang Prince
Zap Goblin Gang Prince The Log
Bats Minions Goblin Gang Prince
Fire Spirit Bats Zap Minions Goblin Gang Prince The Log
Zap The Log Fire Spirit Bats Minions
Prince
Goblin Gang Fire Spirit Bats Minions Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Goblin Gang Prince The Log
Goblin Gang Bats Zap Minions Prince The Log
Goblin Gang Prince Bats Zap The Log
Goblin Gang Prince
Fire Spirit Bats Zap Minions Goblin Gang
Goblin Gang Prince Bats Minions
Prince
Zap Bats Minions Prince The Log
Goblin Gang
Bats Minions Prince
Zap Prince The Log
Prince Goblin Gang
Goblin Gang Bats Zap Minions Prince The Log
Bats Minions Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Fire Spirit Zap The Log
Fire Spirit Bats Zap Minions
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Bats Minions Goblin Gang Prince
Zap Prince The Log
Fire Spirit Zap
Fire Spirit The Log
Minions
Zap Prince The Log
Zap The Log
The Log
Bats Minions
Fire Spirit Zap Prince The Log
Fire Spirit Zap The Log
Minions Prince The Log
Prince The Log
Zap The Log
Zap The Log Fire Spirit
The Log Zap
Zap Prince The Log
Zap The Log
Fire Spirit Bats Zap
Zap Bats Minions
Zap The Log
Zap
Prince
The Log
Zap Fire Spirit Bats Minions Goblin Gang Prince
Fire Spirit Zap
The Log
Goblin Gang Prince
The Log Zap
Zap
Prince
Zap Bats Minions Goblin Gang The Log
Bats Zap
Zap Prince The Log

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