My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Hog Rider
Giant Snowball
Bomber Bats Minion Horde Hog Rider
Zap
Bomber Bats Minion Horde
Barbarian Barrel
Bomber Knight
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats Minion Horde
Royal Delivery
Bomber Bats Knight Minion Horde Mini P.E.K.K.A Hog Rider
Fireball
Bomber Minion Horde Hog Rider
Poison
Bomber Bats Minion Horde
Lightning
Knight Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Knight Mini P.E.K.K.A Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight Mini P.E.K.K.A Hog Rider
Bats
Knight Hog Rider Bomber Zap Mini P.E.K.K.A
Zap
Hog Rider Bomber Bats Knight Minion Horde Mini P.E.K.K.A The Log
Knight
Bats Hog Rider Bomber Zap Minion Horde The Log
Minion Horde
Zap Knight Hog Rider
Mini P.E.K.K.A
Bomber Bats Zap Hog Rider The Log
Hog Rider
Bats Zap Knight The Log Bomber Minion Horde Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Mini P.E.K.K.A

Defense Synergies 4 14

Bomber
Knight Bats Zap Mini P.E.K.K.A The Log
Bats
Knight Bomber Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bomber Bats Knight Minion Horde The Log
Knight
Bomber Bats Zap Minion Horde Mini P.E.K.K.A The Log
Minion Horde
Zap Knight The Log
Mini P.E.K.K.A
Zap The Log Bomber Bats Knight
Hog Rider
The Log
Mini P.E.K.K.A Bomber Bats Zap Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minion Horde The Log
Minion Horde Mini P.E.K.K.A Bomber Bats Zap Knight The Log
Minion Horde Mini P.E.K.K.A Bomber Bats Knight
Minion Horde Mini P.E.K.K.A Bomber Bats Knight
Bomber Mini P.E.K.K.A The Log
The Log Bomber Bats Zap
Bats Minion Horde Zap
Zap The Log
Minion Horde Mini P.E.K.K.A
Knight Bomber Minion Horde Mini P.E.K.K.A
Bats Minion Horde Bomber Zap Knight The Log
Minion Horde Bats Zap
Minion Horde Mini P.E.K.K.A Bomber Bats Zap Knight The Log
Bomber Bats Zap Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Zap Mini P.E.K.K.A The Log
Minion Horde Bomber Bats Knight Mini P.E.K.K.A
Bomber Bats Zap Knight Minion Horde The Log
Zap The Log Bomber Bats Knight
Mini P.E.K.K.A
Bomber Bats Knight Minion Horde Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Bomber Zap Knight Mini P.E.K.K.A The Log
Bats Zap Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Knight Minion Horde The Log
Knight Minion Horde Mini P.E.K.K.A
Bats Zap Minion Horde
Mini P.E.K.K.A Bats Knight Minion Horde
Mini P.E.K.K.A Knight Minion Horde
Zap Minion Horde Bats Knight Mini P.E.K.K.A The Log
Minion Horde
Bats Knight Minion Horde Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight Minion Horde
Bomber Minion Horde
Bomber Bats Zap Knight Minion Horde Mini P.E.K.K.A The Log
Bats Bomber Zap Minion Horde Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Zap The Log
Minion Horde The Log
Knight The Log
Bomber Zap Minion Horde The Log
Bats Zap Minion Horde
Bomber Minion Horde The Log
The Log Zap
The Log Zap
Bats Minion Horde Mini P.E.K.K.A
Zap Knight Minion Horde The Log
Zap
Knight The Log
Minion Horde
Zap The Log
Bomber Zap Minion Horde The Log
Minion Horde The Log
Bomber Bats Minion Horde Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A The Log
Bomber Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Bomber
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Bats
Zap
The Log
Knight Minion Horde Mini P.E.K.K.A
The Log Bomber Zap
Zap
Minion Horde
Zap Bats Minion Horde The Log
Bats Zap
Zap The Log

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