My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Fire Spirit Bats Furnace
Zap
Fire Spirit Bats Furnace Prince
Barbarian Barrel
Fire Spirit Ice Spirit Valkyrie Furnace
The Log
Fire Spirit Ice Spirit Furnace Prince
Earthquake
Furnace
Arrows
Fire Spirit Ice Spirit Bats Furnace
Royal Delivery
Fire Spirit Ice Spirit Bats Valkyrie Prince
Fireball
Furnace
Poison
Bats Furnace
Lightning
Valkyrie Furnace Prince
Rocket
Valkyrie Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Valkyrie Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Valkyrie Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Zap Valkyrie Furnace Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Zap

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Furnace Prince
Ice Spirit
Zap Valkyrie Bats Furnace Prince
Bats
Valkyrie Ice Spirit Zap Prince
Zap
Ice Spirit Prince Fire Spirit Bats Valkyrie Furnace
Valkyrie
Fire Spirit Ice Spirit Bats Prince Zap Furnace
Furnace
Fire Spirit Ice Spirit Zap Valkyrie Prince
Rocket
Prince
Zap Valkyrie Fire Spirit Ice Spirit Bats Furnace

Defense Synergies 1 17

Fire Spirit
Ice Spirit Zap Valkyrie
Ice Spirit
Zap Fire Spirit Bats Valkyrie Furnace Rocket Prince
Bats
Ice Spirit Zap Valkyrie Prince
Zap
Ice Spirit Fire Spirit Bats Valkyrie Furnace Prince
Valkyrie
Fire Spirit Ice Spirit Bats Zap Furnace Prince
Furnace
Ice Spirit Zap Valkyrie Prince
Rocket
Ice Spirit
Prince
Ice Spirit Bats Zap Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie
Ice Spirit Bats Zap Valkyrie Furnace Prince
Furnace Rocket Prince Fire Spirit Bats Valkyrie
Prince Bats Valkyrie Furnace
Valkyrie Rocket Prince
Fire Spirit Bats Zap Valkyrie Furnace
Bats Furnace Rocket Fire Spirit Ice Spirit Zap
Rocket Zap Valkyrie
Furnace Prince
Fire Spirit Ice Spirit Valkyrie Prince
Bats Valkyrie Zap Furnace
Bats Zap Furnace
Furnace Prince Fire Spirit Ice Spirit Bats Zap Valkyrie Rocket
Fire Spirit Valkyrie Rocket Ice Spirit Bats Zap Furnace Prince
Furnace Prince
Rocket Ice Spirit Zap Furnace Prince
Bats Valkyrie Furnace Prince
Fire Spirit Ice Spirit Bats Zap Valkyrie Furnace Prince
Zap Valkyrie Furnace Fire Spirit Ice Spirit Bats
Prince
Valkyrie Fire Spirit Bats Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace Prince
Zap Valkyrie Rocket Prince
Ice Spirit Bats Zap Valkyrie Furnace Rocket Prince
Valkyrie Rocket Prince Bats Zap
Valkyrie Prince
Fire Spirit Furnace Rocket Ice Spirit Bats Zap
Rocket Prince Bats Valkyrie Furnace
Valkyrie Prince
Zap Rocket Ice Spirit Bats Valkyrie Prince
Bats Valkyrie Prince
Rocket Zap Valkyrie Prince
Rocket Prince Valkyrie
Valkyrie Furnace
Ice Spirit Bats Zap Valkyrie Furnace Rocket Prince
Bats Valkyrie Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap
Rocket
Valkyrie Rocket Prince
Rocket Fire Spirit Zap Valkyrie Furnace
Fire Spirit Ice Spirit Bats Zap Furnace Rocket
Fire Spirit Furnace
Fire Spirit Ice Spirit Zap
Zap
Rocket Fire Spirit Bats Prince
Rocket Zap Valkyrie Prince
Fire Spirit Zap Rocket
Rocket Fire Spirit
Rocket
Zap Furnace Prince
Rocket Zap Furnace
Furnace Rocket
Rocket
Bats Rocket
Rocket Fire Spirit Zap Prince
Rocket Fire Spirit Zap Valkyrie
Rocket Prince
Rocket
Rocket Prince
Rocket Zap
Zap Fire Spirit Ice Spirit Valkyrie Furnace
Zap
Zap Prince
Rocket Zap
Fire Spirit Bats Zap Furnace
Zap Rocket Ice Spirit Bats
Zap Rocket
Zap Rocket Ice Spirit
Prince
Rocket
Zap Fire Spirit Ice Spirit Bats Rocket Prince
Rocket Fire Spirit Zap
Valkyrie Rocket Prince
Zap
Rocket Zap
Prince
Zap Ice Spirit Bats Rocket
Bats Zap Rocket
Zap Rocket Prince

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