My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Zap
Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Goblin Gang
The Log
Fire Spirit Goblins Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Royal Delivery
Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblins Spear Goblins Bats Zap Goblin Gang Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Goblins Spear Goblins

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Goblins
Zap
Spear Goblins
Zap Goblin Gang Mega Knight
Bats
Mega Knight Zap
Zap
Mirror Fire Spirit Goblins Spear Goblins Bats Mega Knight
Goblin Gang
Spear Goblins Mirror
Mirror
Zap Goblin Gang
Mega Knight
Bats Spear Goblins Zap

Defense Synergies 2 12

Fire Spirit
Spear Goblins Zap
Goblins
Zap
Spear Goblins
Fire Spirit Bats Zap Goblin Gang Mega Knight
Bats
Spear Goblins Zap Mega Knight
Zap
Mirror Mega Knight Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Goblin Gang
Spear Goblins Zap Mirror
Mirror
Zap Goblin Gang Mega Knight
Mega Knight
Zap Spear Goblins Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Goblins Bats Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Fire Spirit Goblins Bats
Goblins Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Fire Spirit Goblins Spear Goblins Bats Zap Mega Knight
Bats Fire Spirit Spear Goblins Zap Goblin Gang
Zap Mega Knight
Goblins Goblin Gang
Goblin Gang Fire Spirit Goblins Spear Goblins Mega Knight
Goblins Bats Goblin Gang Spear Goblins Zap Mega Knight
Spear Goblins Bats Zap Goblin Gang
Mega Knight Fire Spirit Bats Zap Goblin Gang
Fire Spirit Mega Knight Goblins Bats Zap Goblin Gang
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Goblins Bats Goblin Gang
Fire Spirit Mega Knight Goblins Spear Goblins Bats Zap Goblin Gang
Zap Fire Spirit Spear Goblins Bats Mega Knight
Goblin Gang Mega Knight Fire Spirit Goblins Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Spear Goblins Zap
Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins Spear Goblins Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight
Fire Spirit Bats Zap Goblin Gang
Goblin Gang Goblins Spear Goblins Bats
Mega Knight
Zap Mega Knight Goblins Spear Goblins Bats
Goblin Gang
Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Goblins Spear Goblins Bats Zap
Bats Mega Knight Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Mega Knight
Fire Spirit Spear Goblins Bats Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblins Bats Goblin Gang
Zap
Fire Spirit Zap
Fire Spirit
Zap
Spear Goblins Zap
Mega Knight
Bats
Fire Spirit Zap Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Mega Knight
Zap
Zap Mega Knight
Zap
Fire Spirit Bats Zap
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Spear Goblins Bats Goblin Gang
Fire Spirit Zap
Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Mega Knight

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