My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Fire Spirit Bats Skeleton Army
Zap
Fire Spirit Bats Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Bandit Electro Wizard
The Log
Fire Spirit Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Skeleton Army Executioner Bandit Electro Wizard
Fireball
Skeleton Army Executioner Bandit Electro Wizard
Poison
Bats Skeleton Army Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Skeleton Army Bandit Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit
Bats
Mega Knight Bandit
Skeleton Army
Executioner
The Log Bandit Mega Knight
The Log
Executioner Bandit Mega Knight
Bandit
Fire Spirit Bats Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Bats Executioner The Log Bandit Electro Wizard

Defense Synergies 0 19

Fire Spirit
The Log Electro Wizard
Bats
The Log Bandit Electro Wizard Mega Knight
Skeleton Army
Executioner The Log Bandit Electro Wizard
Executioner
Skeleton Army The Log Bandit Mega Knight
The Log
Fire Spirit Bats Skeleton Army Executioner Bandit Electro Wizard Mega Knight
Bandit
Bats Skeleton Army Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Bats Skeleton Army The Log Bandit Mega Knight
Mega Knight
Bats Executioner The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Skeleton Army Bats Executioner The Log Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight Fire Spirit Bats Executioner Bandit Electro Wizard
Skeleton Army Bats Bandit Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Bats Executioner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Fire Spirit Executioner
The Log Bandit Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Fire Spirit Bandit Electro Wizard Mega Knight
Bats Skeleton Army Executioner Electro Wizard The Log Bandit Mega Knight
Executioner Bats Electro Wizard
Skeleton Army Mega Knight Fire Spirit Bats The Log Bandit Electro Wizard
Fire Spirit Skeleton Army Executioner Mega Knight Bats The Log Electro Wizard
Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Skeleton Army Executioner Electro Wizard
Fire Spirit Mega Knight Bats Skeleton Army Executioner The Log Bandit Electro Wizard
Executioner The Log Fire Spirit Bats Bandit Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Fire Spirit Bats Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Executioner The Log Mega Knight
Skeleton Army Bandit Mega Knight Bats The Log Electro Wizard
Skeleton Army Mega Knight Bats The Log Bandit Electro Wizard
Skeleton Army Executioner Bandit Mega Knight
Fire Spirit Executioner Bats Electro Wizard
Skeleton Army Bats Bandit Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Skeleton Army The Log Bandit
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Executioner Bandit
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Bats Executioner The Log
Bats Executioner Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
The Log
Executioner Fire Spirit The Log Mega Knight
Executioner Fire Spirit Bats
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log Bandit
Fire Spirit Bats Electro Wizard
The Log Bandit Electro Wizard
Fire Spirit Executioner
Fire Spirit Executioner The Log Bandit
Bandit
The Log
Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Bats
Fire Spirit Executioner The Log Bandit Electro Wizard Mega Knight
Fire Spirit The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Fire Spirit Executioner Mega Knight
The Log Executioner Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Fire Spirit Bats Executioner Electro Wizard
Electro Wizard Bats
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Fire Spirit Bats Skeleton Army Bandit
Fire Spirit Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner Mega Knight
Bats The Log Electro Wizard
Bats Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard Mega Knight

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