My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin Inferno Tower
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Hunter
The Log
Dart Goblin Hunter
Earthquake
Inferno Tower
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Wizard Hunter
Fireball
Dart Goblin Inferno Tower Wizard Hunter
Poison
Bats Dart Goblin Inferno Tower Wizard Hunter
Lightning
Inferno Tower Wizard Hunter
Rocket
Inferno Tower Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Hunter Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem
Zap
Bats Dart Goblin Hunter Golem The Log
Dart Goblin
Zap Golem The Log
Inferno Tower
Wizard
Golem
Hunter
Zap Golem
Golem
Bats Zap Dart Goblin Wizard Hunter The Log
The Log
Zap Dart Goblin Golem

Defense Synergies 1 14

Bats
Zap Dart Goblin Inferno Tower Hunter The Log
Zap
Bats Dart Goblin Inferno Tower Hunter The Log
Dart Goblin
Bats Zap Inferno Tower Hunter The Log
Inferno Tower
The Log Bats Zap Dart Goblin
Wizard
The Log
Hunter
Bats Zap Dart Goblin The Log
Golem
The Log
Inferno Tower Bats Zap Dart Goblin Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower Wizard The Log
Inferno Tower Hunter Bats Zap Dart Goblin The Log
Inferno Tower Hunter Bats Dart Goblin
Inferno Tower Hunter Bats Dart Goblin
The Log
The Log Bats Zap Dart Goblin Hunter
Bats Dart Goblin Inferno Tower Hunter Zap Wizard
Zap Dart Goblin Inferno Tower The Log
Inferno Tower Hunter
Dart Goblin Inferno Tower Hunter
Bats Dart Goblin Zap Wizard Hunter The Log
Inferno Tower Hunter Bats Zap Dart Goblin Wizard
Inferno Tower Hunter Bats Zap Wizard The Log
Wizard Bats Zap Dart Goblin Hunter The Log
Inferno Tower Hunter
Inferno Tower Zap Hunter The Log
Wizard Bats Inferno Tower Hunter
Bats Zap Dart Goblin Wizard Hunter The Log
Zap Wizard Hunter The Log Bats Dart Goblin
Dart Goblin Inferno Tower Hunter
Wizard Bats Dart Goblin Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Wizard Hunter The Log
Bats Zap Inferno Tower Hunter The Log
Hunter Bats Zap Inferno Tower The Log
Inferno Tower Hunter
Wizard Bats Zap Dart Goblin Hunter
Bats Dart Goblin Inferno Tower Hunter
Inferno Tower Hunter
Zap Bats Inferno Tower The Log
Inferno Tower Dart Goblin
Bats Dart Goblin Inferno Tower Hunter
Zap The Log
Inferno Tower Wizard Hunter
Wizard Dart Goblin
Inferno Tower Bats Zap Dart Goblin Hunter The Log
Bats Zap Dart Goblin Inferno Tower Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Zap The Log
Wizard Bats Zap Dart Goblin Hunter
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard Hunter
The Log Zap Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin Hunter The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard Hunter The Log
Dart Goblin Wizard The Log
Bats
Zap Dart Goblin Wizard Hunter The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Hunter
The Log Zap Dart Goblin Wizard Hunter
Zap Wizard The Log
Zap Dart Goblin The Log
Bats Zap Dart Goblin Wizard Hunter
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard Hunter The Log
Zap
Wizard The Log
Zap Bats Dart Goblin
Zap Dart Goblin Wizard Hunter
The Log
Dart Goblin Wizard Hunter
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log

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