My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Tombstone Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Recruits Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Recruits
Giant Snowball
Bats Skeleton Barrel Barbarians Royal Recruits Tombstone Baby Dragon
Zap
Bats Skeleton Barrel Tombstone
Barbarian Barrel
Skeleton Barrel Barbarians Royal Recruits Tombstone
The Log
Skeleton Barrel Barbarians Royal Recruits Tombstone
Earthquake
Barbarians Tombstone
Arrows
Bats Skeleton Barrel Royal Recruits Tombstone
Royal Delivery
Bats Skeleton Barrel Barbarians Royal Recruits Baby Dragon
Fireball
Skeleton Barrel Barbarians Tombstone Baby Dragon
Poison
Bats Skeleton Barrel Barbarians Royal Recruits Tombstone
Lightning
Tombstone Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Recruits Tombstone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Tombstone Baby Dragon Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Recruits Baby Dragon
Arrows
Skeleton Barrel Lightning
Skeleton Barrel
Bats Arrows Royal Recruits Lightning
Barbarians
Royal Recruits
Bats Skeleton Barrel
Tombstone
Baby Dragon
Bats Lightning
Lightning
Arrows Skeleton Barrel Baby Dragon

Defense Synergies 0 7

Bats
Royal Recruits Baby Dragon
Arrows
Barbarians Tombstone Lightning
Skeleton Barrel
Barbarians
Arrows
Royal Recruits
Bats Tombstone
Tombstone
Arrows Royal Recruits Baby Dragon
Baby Dragon
Bats Tombstone
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Royal Recruits Tombstone Baby Dragon
Barbarians Bats Royal Recruits Tombstone
Barbarians Bats Royal Recruits Tombstone Lightning
Barbarians Royal Recruits Bats Tombstone
Lightning Arrows Barbarians Royal Recruits Tombstone
Arrows Bats Baby Dragon
Bats Lightning Arrows Tombstone Baby Dragon
Lightning Arrows Skeleton Barrel Barbarians Royal Recruits Baby Dragon
Barbarians Royal Recruits Tombstone
Barbarians Royal Recruits
Bats Barbarians Arrows Royal Recruits Tombstone Baby Dragon
Arrows Bats Baby Dragon
Barbarians Royal Recruits Tombstone Bats Lightning
Bats Arrows Barbarians Royal Recruits Tombstone Baby Dragon
Barbarians Royal Recruits Tombstone
Barbarians Royal Recruits Lightning
Barbarians Bats Arrows Royal Recruits Tombstone
Arrows Tombstone Bats Barbarians Royal Recruits Baby Dragon
Arrows Baby Dragon Bats Barbarians Royal Recruits Tombstone
Barbarians Royal Recruits
Royal Recruits Bats Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Tombstone
Arrows Skeleton Barrel Baby Dragon Lightning
Barbarians Royal Recruits Tombstone Bats Lightning
Royal Recruits Lightning Bats Barbarians
Barbarians Royal Recruits Tombstone
Arrows Bats Skeleton Barrel Baby Dragon
Royal Recruits Bats Barbarians Tombstone Lightning
Barbarians Royal Recruits
Royal Recruits Lightning Bats Barbarians Tombstone Baby Dragon
Royal Recruits Barbarians Tombstone
Bats Barbarians Royal Recruits Tombstone
Royal Recruits Lightning Arrows Barbarians
Barbarians Royal Recruits Lightning Tombstone
Royal Recruits Barbarians Baby Dragon
Barbarians Royal Recruits Tombstone Bats Baby Dragon Lightning
Bats Arrows Barbarians Royal Recruits Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Arrows Royal Recruits Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Barbarians Royal Recruits
Arrows Baby Dragon
Arrows Bats Skeleton Barrel Baby Dragon
Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon Lightning
Arrows Skeleton Barrel Lightning
Lightning Bats
Lightning Arrows Skeleton Barrel Royal Recruits
Lightning Arrows Baby Dragon
Lightning Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Royal Recruits Baby Dragon
Lightning Arrows
Bats Lightning
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Skeleton Barrel Barbarians Royal Recruits Baby Dragon
Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon Lightning
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Arrows Skeleton Barrel Baby Dragon
Lightning Bats Arrows Baby Dragon
Lightning Bats Skeleton Barrel
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Skeleton Barrel Lightning Bats Barbarians Royal Recruits Tombstone
Lightning Arrows Baby Dragon
Arrows
Lightning Baby Dragon
Arrows Skeleton Barrel Baby Dragon Lightning
Lightning Arrows
Royal Recruits
Bats Royal Recruits Baby Dragon Lightning
Bats Lightning
Lightning Skeleton Barrel Royal Recruits Baby Dragon

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