My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Musketeer Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Musketeer Barbarian Hut Goblin Barrel
The Log
Musketeer Barbarian Hut Goblin Barrel
Earthquake
Barbarian Hut Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Goblin Barrel Inferno Dragon
Fireball
Musketeer Barbarian Hut Goblin Barrel Inferno Dragon
Poison
Musketeer Barbarian Hut
Lightning
Knight Musketeer Barbarian Hut Inferno Dragon
Rocket
Musketeer Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Musketeer Inferno Dragon Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Musketeer Barbarian Hut The Log
Knight
Musketeer Goblin Barrel Zap Barbarian Hut The Log
Musketeer
Knight Barbarian Hut Zap The Log
Rocket
Barbarian Hut
Musketeer Zap Knight Goblin Barrel
Goblin Barrel
Knight Barbarian Hut
The Log
Zap Knight Musketeer
Inferno Dragon

Defense Synergies 2 12

Zap
Knight Musketeer Barbarian Hut The Log Inferno Dragon
Knight
Musketeer Zap Barbarian Hut The Log
Musketeer
Knight The Log Zap Barbarian Hut
Rocket
The Log
Barbarian Hut
Zap Knight Musketeer The Log Inferno Dragon
Goblin Barrel
The Log
Musketeer Zap Knight Rocket Barbarian Hut Inferno Dragon
Inferno Dragon
Zap Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Zap Knight Musketeer The Log
Barbarian Hut Inferno Dragon Zap Knight Musketeer The Log
Rocket Barbarian Hut Knight Musketeer Inferno Dragon
Barbarian Hut Inferno Dragon Knight Musketeer
Rocket The Log
The Log Zap Musketeer
Musketeer Rocket Inferno Dragon Zap Barbarian Hut
Rocket Barbarian Hut Zap Musketeer The Log
Barbarian Hut Inferno Dragon Musketeer
Knight Musketeer
Zap Knight Musketeer The Log
Musketeer Inferno Dragon Zap Barbarian Hut
Barbarian Hut Zap Knight Musketeer Rocket The Log
Rocket Barbarian Hut Zap The Log
Barbarian Hut Inferno Dragon Knight
Rocket Barbarian Hut Zap The Log Inferno Dragon
Barbarian Hut Knight Musketeer
Zap Knight Musketeer Barbarian Hut The Log
Zap The Log Knight Musketeer Barbarian Hut Inferno Dragon
Barbarian Hut Musketeer Inferno Dragon
Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Zap
Zap Knight Musketeer Rocket The Log Inferno Dragon
Zap Knight Musketeer Rocket Barbarian Hut The Log
Rocket Zap Knight Musketeer Barbarian Hut The Log
Barbarian Hut Knight Musketeer Inferno Dragon
Rocket Zap Musketeer
Rocket Knight Musketeer Barbarian Hut
Knight Barbarian Hut Inferno Dragon
Zap Rocket Knight Barbarian Hut The Log Inferno Dragon
Musketeer Barbarian Hut Inferno Dragon
Inferno Dragon Knight Musketeer
Rocket Zap The Log
Rocket Knight Barbarian Hut
Musketeer Barbarian Hut
Zap Knight Musketeer Rocket Barbarian Hut The Log Inferno Dragon
Zap Musketeer Barbarian Hut The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket Barbarian Hut The Log
Zap Musketeer The Log
Rocket Barbarian Hut The Log
Knight Musketeer Rocket Barbarian Hut The Log
Rocket Zap The Log
Zap Musketeer Rocket
Musketeer The Log
The Log Zap Barbarian Hut
The Log Zap
Rocket Musketeer
Rocket Zap Knight Musketeer The Log
Zap Musketeer Rocket
Rocket Knight Musketeer Barbarian Hut The Log
Musketeer Rocket
Zap Musketeer Barbarian Hut The Log
Rocket Zap Musketeer Barbarian Hut The Log
Musketeer Rocket Barbarian Hut The Log
Rocket
Rocket
Rocket Zap Musketeer The Log
Rocket Zap The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Zap Musketeer Barbarian Hut The Log
Zap The Log
Inferno Dragon
The Log Zap Musketeer
Zap Musketeer The Log
Rocket Zap Musketeer The Log
Zap Musketeer
Zap Rocket Musketeer
Zap Musketeer Rocket The Log
Zap Rocket
Rocket The Log
Zap Musketeer Rocket Barbarian Hut
Rocket Zap Musketeer
The Log
Knight Musketeer Rocket
The Log Zap Musketeer
Rocket Zap
Musketeer
Zap Musketeer Rocket The Log
Zap Musketeer Rocket
Zap Musketeer Rocket The Log

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