My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner
Giant Snowball
Minions Barbarians Furnace Miner
Zap
Minions Furnace Dark Prince
Barbarian Barrel
Barbarians Furnace Dark Prince Ice Wizard
The Log
Barbarians Furnace Dark Prince
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Dark Prince Miner Ice Wizard
Fireball
Minions Barbarians Furnace Ice Wizard
Poison
Minions Barbarians Furnace Ice Wizard
Lightning
Furnace Dark Prince Ice Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Ice Wizard Fireball Furnace Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Miner Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minions Furnace Dark Prince Ice Wizard
Minions
Miner Zap Dark Prince
Barbarians
Fireball
Zap Dark Prince Miner
Furnace
Miner Zap Dark Prince
Dark Prince
Zap Minions Fireball Furnace Miner Ice Wizard
Miner
Zap Minions Furnace Fireball Dark Prince
Ice Wizard
Zap Dark Prince

Defense Synergies 1 15

Zap
Fireball Minions Barbarians Furnace Dark Prince Miner Ice Wizard
Minions
Zap Dark Prince Ice Wizard
Barbarians
Zap Furnace
Fireball
Zap Dark Prince Miner Ice Wizard
Furnace
Zap Barbarians Dark Prince Ice Wizard
Dark Prince
Zap Minions Fireball Furnace Ice Wizard
Miner
Zap Fireball
Ice Wizard
Zap Minions Fireball Furnace Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Zap Minions Furnace Dark Prince Ice Wizard
Barbarians Furnace Minions Dark Prince Ice Wizard
Barbarians Minions Furnace Dark Prince Ice Wizard
Barbarians Fireball Dark Prince
Fireball Zap Minions Furnace Dark Prince Ice Wizard
Minions Furnace Zap Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Minions Furnace Ice Wizard
Barbarians Dark Prince Miner Ice Wizard
Minions Barbarians Ice Wizard Zap Fireball Furnace Dark Prince
Minions Zap Fireball Furnace Ice Wizard
Barbarians Furnace Zap Minions Fireball Dark Prince Ice Wizard
Fireball Zap Minions Barbarians Furnace Dark Prince
Barbarians Furnace
Barbarians Zap Fireball Furnace
Barbarians Minions Fireball Furnace Dark Prince
Fireball Zap Minions Barbarians Furnace Dark Prince Ice Wizard
Zap Furnace Minions Barbarians Fireball Dark Prince Ice Wizard
Barbarians
Dark Prince Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Furnace Dark Prince
Fireball Zap Miner
Barbarians Zap Minions Furnace Dark Prince
Dark Prince Zap Barbarians Fireball
Barbarians Dark Prince
Fireball Furnace Zap Minions Ice Wizard
Dark Prince Minions Barbarians Fireball Furnace Ice Wizard
Barbarians Dark Prince
Zap Minions Barbarians Fireball Dark Prince
Barbarians
Minions Barbarians Dark Prince
Zap Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball
Barbarians Fireball Furnace
Barbarians Zap Minions Fireball Furnace Dark Prince
Minions Zap Barbarians Fireball Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Barbarians Fireball Dark Prince
Fireball Zap Furnace Dark Prince
Fireball Zap Minions Furnace Ice Wizard
Furnace
Fireball Zap Ice Wizard
Fireball Miner Zap
Minions Fireball
Miner Zap Fireball Dark Prince
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball Dark Prince
Zap Fireball Miner
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Dark Prince Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Furnace Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Minions Barbarians Fireball Dark Prince
Fireball Zap Ice Wizard
Fireball
Fireball Miner Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Minions Fireball
Zap Fireball
Zap Fireball Dark Prince Miner

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