My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Clone Miner
Giant Snowball
Barbarians Hog Rider Goblin Barrel Clone Witch Miner
Zap
Goblin Barrel Clone Witch
Barbarian Barrel
Barbarians Wizard Goblin Barrel Clone Witch
The Log
Barbarians Hog Rider Goblin Barrel Clone Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Clone Witch
Arrows
Goblin Barrel Clone Witch
Royal Delivery
Barbarians Hog Rider Wizard Goblin Barrel Clone Witch Miner
Fireball
Barbarians Hog Rider Wizard Goblin Barrel Clone Witch
Poison
Barbarians Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Clone Miner Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Clone Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Witch
Barbarians
Hog Rider
Hog Rider
Zap Barbarians Wizard Goblin Barrel Witch
Wizard
Hog Rider Miner
Goblin Barrel
Hog Rider Clone Miner
Clone
Goblin Barrel Witch
Witch
Zap Hog Rider Clone Miner
Miner
Zap Wizard Goblin Barrel Witch

Defense Synergies 0 3

Zap
Barbarians Witch Miner
Barbarians
Zap
Hog Rider
Wizard
Goblin Barrel
Clone
Witch
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Zap Witch
Barbarians Witch
Barbarians Witch
Barbarians
Zap
Zap Wizard Witch
Zap Barbarians
Barbarians Witch
Barbarians Miner
Barbarians Witch Zap Wizard
Zap Wizard Witch
Barbarians Zap Wizard Witch
Wizard Zap Barbarians Witch
Barbarians
Barbarians Zap
Barbarians Wizard Witch
Zap Barbarians Wizard Witch
Zap Wizard Witch Barbarians
Barbarians
Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap Wizard Miner
Barbarians Zap Witch
Zap Barbarians
Barbarians Witch
Wizard Zap Witch
Barbarians Witch
Barbarians
Zap Barbarians Witch
Witch Barbarians
Barbarians Witch
Zap Barbarians
Barbarians Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Zap
Zap Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Barbarians
Wizard Zap
Wizard Zap Witch
Wizard Witch
Zap Wizard
Miner Zap Wizard
Miner Zap Wizard
Zap Wizard
Miner
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Wizard Witch Miner
Wizard
Zap Barbarians
Zap Wizard Witch
Witch
Miner Zap Wizard Witch
Zap Wizard Witch Miner
Miner Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard Miner
Zap
Wizard
Zap Barbarians Witch
Zap Wizard Witch
Miner Wizard
Zap Wizard
Zap
Zap Witch
Zap Witch
Zap Witch Miner

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