My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Wizard Ice Wizard
The Log
Barbarians Hog Rider Goblin Hut
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Valkyrie Hog Rider Goblin Hut Wizard Ice Wizard
Fireball
Barbarians Hog Rider Goblin Hut Wizard Ice Wizard
Poison
Barbarians Goblin Hut Wizard Ice Wizard
Lightning
Valkyrie Goblin Hut Wizard Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Valkyrie Hog Rider Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Valkyrie Goblin Hut Ice Wizard
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Valkyrie
Hog Rider Zap Goblin Hut Wizard
Hog Rider
Zap Fireball Valkyrie Barbarians Goblin Hut Wizard
Goblin Hut
Zap Valkyrie Hog Rider Ice Wizard
Wizard
Valkyrie Hog Rider
Ice Wizard
Zap Goblin Hut

Defense Synergies 1 13

Zap
Fireball Barbarians Valkyrie Goblin Hut Ice Wizard
Barbarians
Zap
Fireball
Zap Valkyrie Goblin Hut Ice Wizard
Valkyrie
Zap Fireball Goblin Hut Wizard Ice Wizard
Hog Rider
Goblin Hut
Zap Fireball Valkyrie Wizard Ice Wizard
Wizard
Valkyrie Goblin Hut Ice Wizard
Ice Wizard
Zap Fireball Valkyrie Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Goblin Hut Wizard
Barbarians Zap Valkyrie Goblin Hut Ice Wizard
Barbarians Goblin Hut Valkyrie Ice Wizard
Barbarians Goblin Hut Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Ice Wizard
Zap Fireball Goblin Hut Wizard Ice Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Goblin Hut Ice Wizard
Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Ice Wizard Zap Fireball Goblin Hut Wizard
Zap Fireball Goblin Hut Wizard Ice Wizard
Barbarians Goblin Hut Zap Fireball Valkyrie Wizard Ice Wizard
Fireball Valkyrie Wizard Zap Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Zap Fireball Goblin Hut
Barbarians Wizard Fireball Valkyrie Goblin Hut
Fireball Zap Barbarians Valkyrie Goblin Hut Wizard Ice Wizard
Zap Valkyrie Wizard Barbarians Fireball Goblin Hut Ice Wizard
Barbarians Goblin Hut
Valkyrie Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Goblin Hut
Fireball Zap Valkyrie Wizard
Barbarians Zap Valkyrie Goblin Hut
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie Goblin Hut
Fireball Wizard Zap Goblin Hut Ice Wizard
Barbarians Fireball Valkyrie Goblin Hut Ice Wizard
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie Goblin Hut
Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Goblin Hut Zap Fireball Valkyrie
Valkyrie Zap Barbarians Fireball Goblin Hut Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball Goblin Hut
Barbarians Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Ice Wizard
Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Valkyrie Wizard Ice Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Ice Wizard
Zap Fireball Goblin Hut Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball Goblin Hut
Fireball Zap Wizard Ice Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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