My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Archers Barbarians Hog Rider
Zap
Spear Goblins Archers Mortar
Barbarian Barrel
Spear Goblins Archers Mortar Barbarians Elite Barbarians
The Log
Spear Goblins Archers Barbarians Elite Barbarians Hog Rider
Earthquake
Spear Goblins Archers Mortar Barbarians Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Elite Barbarians Hog Rider
Fireball
Archers Mortar Barbarians Elite Barbarians Hog Rider
Poison
Spear Goblins Archers Mortar Barbarians
Lightning
Mortar Elite Barbarians
Rocket
Mortar Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Mortar Fireball Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Archers Mortar

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mortar Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Spear Goblins Archers Mortar
Archers
Zap Mortar Elite Barbarians Hog Rider
Mortar
Spear Goblins Zap Archers Fireball Hog Rider
Barbarians
Hog Rider
Elite Barbarians
Zap Spear Goblins Archers Fireball Hog Rider
Fireball
Zap Hog Rider Mortar Elite Barbarians
Hog Rider
Spear Goblins Zap Fireball Archers Mortar Barbarians Elite Barbarians

Defense Synergies 1 10

Spear Goblins
Zap Archers Mortar Barbarians
Zap
Fireball Spear Goblins Archers Mortar Barbarians Elite Barbarians
Archers
Spear Goblins Zap Mortar
Mortar
Spear Goblins Zap Archers Fireball
Barbarians
Spear Goblins Zap
Elite Barbarians
Zap
Fireball
Zap Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Fireball
Barbarians Elite Barbarians Zap Mortar
Mortar Barbarians Archers Elite Barbarians
Barbarians Elite Barbarians Mortar
Barbarians Elite Barbarians Fireball
Fireball Spear Goblins Zap Archers
Spear Goblins Zap Archers Mortar Fireball
Zap Barbarians Fireball
Barbarians Mortar Elite Barbarians
Elite Barbarians Spear Goblins Archers Barbarians
Archers Barbarians Spear Goblins Zap Fireball
Spear Goblins Zap Archers Fireball
Mortar Barbarians Zap Elite Barbarians Fireball
Fireball Zap Mortar Barbarians
Barbarians Elite Barbarians Mortar
Barbarians Zap Mortar Elite Barbarians Fireball
Barbarians Mortar Elite Barbarians Fireball
Mortar Fireball Spear Goblins Zap Archers Barbarians Elite Barbarians
Zap Mortar Spear Goblins Archers Barbarians Fireball
Barbarians Mortar Elite Barbarians
Spear Goblins Archers Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Mortar Elite Barbarians
Barbarians Spear Goblins Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Zap Archers
Spear Goblins Archers Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Spear Goblins Mortar Barbarians Elite Barbarians Fireball
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Archers Barbarians Fireball
Barbarians Elite Barbarians Spear Goblins Zap Archers Mortar Fireball
Zap Archers Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap Mortar
Fireball Spear Goblins Zap
Archers Mortar
Fireball Zap
Fireball Zap Mortar
Elite Barbarians Fireball
Zap Mortar Fireball
Fireball Zap Archers
Mortar Elite Barbarians Fireball
Mortar Fireball
Zap Mortar Elite Barbarians Fireball
Spear Goblins Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Barbarians Fireball
Zap Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Elite Barbarians Zap Archers Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Spear Goblins Archers Barbarians Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Mortar Fireball

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