My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Barbarians Minion Horde Hog Rider Balloon Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Barbarians Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Balloon Lumberjack
Fireball
Barbarians Minion Horde Hog Rider Wizard Balloon Lumberjack
Poison
Barbarians Minion Horde Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Barbarians Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Hog Rider Freeze Lumberjack Barbarians Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Hog Rider Freeze Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider Freeze Lumberjack
Hog Rider
Freeze The Log Barbarians Minion Horde Wizard Balloon Lumberjack
Wizard
Hog Rider Balloon Lumberjack
Freeze
Hog Rider Balloon Minion Horde
Balloon
Freeze Lumberjack Barbarians Hog Rider Wizard The Log
The Log
Hog Rider Balloon Lumberjack
Lumberjack
Balloon Minion Horde Hog Rider Wizard The Log

Defense Synergies 0 8

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze The Log
Hog Rider
Wizard
Freeze The Log Lumberjack
Freeze
Minion Horde Wizard Lumberjack
Balloon
The Log
Minion Horde Wizard Lumberjack
Lumberjack
Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Barbarians Minion Horde Lumberjack The Log
Barbarians Minion Horde Lumberjack Freeze
Barbarians Minion Horde Lumberjack
Barbarians The Log Lumberjack
Freeze The Log Lumberjack
Minion Horde Wizard Freeze
Barbarians The Log
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Wizard Freeze The Log Lumberjack
Minion Horde Wizard
Barbarians Minion Horde Lumberjack Wizard Freeze The Log
Wizard Barbarians Minion Horde Freeze The Log Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Freeze The Log Lumberjack
Barbarians Minion Horde Wizard Lumberjack
Barbarians Minion Horde Wizard The Log Lumberjack
Wizard Freeze The Log Barbarians Lumberjack
Barbarians Lumberjack
Wizard Barbarians Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Wizard The Log Lumberjack
Barbarians Lumberjack Minion Horde The Log
Lumberjack Barbarians Minion Horde The Log
Barbarians Minion Horde Lumberjack
Wizard Minion Horde Freeze
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack
Minion Horde Freeze Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde Lumberjack
Barbarians The Log
Barbarians Minion Horde Wizard Lumberjack
Wizard Barbarians Minion Horde
Barbarians Minion Horde Freeze The Log Lumberjack
Barbarians Minion Horde Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Barbarians Freeze The Log
Wizard Minion Horde The Log
Wizard Minion Horde Freeze
Minion Horde Wizard The Log
The Log Wizard Freeze
The Log Wizard
Minion Horde Lumberjack
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde Freeze
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Freeze
Minion Horde
Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Barbarians Minion Horde The Log
Freeze The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard The Log
Minion Horde Freeze
Minion Horde
Wizard The Log
Minion Horde Barbarians Freeze
Wizard
Freeze
The Log
Minion Horde Wizard Lumberjack
The Log Wizard
Minion Horde
Minion Horde Freeze The Log
Freeze The Log

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