My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Barbarians Hog Rider Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Hog Rider Freeze Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel The Log Hog Rider Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze The Log Barbarians Wizard Barbarian Barrel Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Barbarian Barrel
Hog Rider P.E.K.K.A
Freeze
Hog Rider
P.E.K.K.A
Electro Wizard Wizard Barbarian Barrel The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 10

Barbarians
Hog Rider
Wizard
Barbarian Barrel Freeze P.E.K.K.A The Log Electro Wizard
Barbarian Barrel
Wizard P.E.K.K.A Electro Wizard
Freeze
Wizard Electro Wizard
P.E.K.K.A
The Log Wizard Barbarian Barrel Electro Wizard
The Log
P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Wizard Barbarian Barrel Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel The Log Electro Wizard
Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Freeze Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Barbarian Barrel P.E.K.K.A The Log
Barbarian Barrel Freeze The Log Electro Wizard
Electro Wizard Wizard Freeze
Barbarians Barbarian Barrel P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A
Barbarians Barbarian Barrel Electro Wizard
Barbarians Electro Wizard Wizard Barbarian Barrel Freeze The Log
Wizard Electro Wizard
Barbarians P.E.K.K.A Wizard Freeze The Log Electro Wizard
Wizard Barbarians Barbarian Barrel Freeze P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Freeze P.E.K.K.A The Log Electro Wizard
Barbarians Wizard P.E.K.K.A Electro Wizard
Barbarians Wizard Barbarian Barrel The Log Electro Wizard
Wizard Barbarian Barrel Freeze The Log Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Wizard Barbarians Barbarian Barrel P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Wizard Barbarian Barrel The Log
Barbarians P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Barbarians Barbarian Barrel The Log Electro Wizard
Barbarians P.E.K.K.A
Wizard Freeze Electro Wizard
P.E.K.K.A Barbarians Electro Wizard
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Electro Wizard Barbarians Barbarian Barrel The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Electro Wizard Barbarian Barrel Freeze P.E.K.K.A The Log
Barbarians Wizard Barbarian Barrel Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze The Log
Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log
Barbarians Barbarian Barrel Freeze The Log
Wizard Barbarian Barrel The Log
Wizard Freeze
Wizard The Log
The Log Wizard Barbarian Barrel Freeze
The Log Wizard
Electro Wizard
Wizard Barbarian Barrel The Log Electro Wizard
Wizard
Barbarian Barrel The Log
Barbarian Barrel Freeze
Barbarian Barrel The Log
Wizard Barbarian Barrel The Log
Wizard Barbarian Barrel The Log
Barbarian Barrel Freeze
Wizard Barbarian Barrel The Log Electro Wizard
Wizard Barbarian Barrel The Log
The Log
Wizard
The Log
Barbarians Barbarian Barrel The Log
Freeze The Log Wizard Barbarian Barrel
The Log Wizard Barbarian Barrel Electro Wizard
Wizard The Log
Barbarian Barrel The Log
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Barbarians Barbarian Barrel Freeze
Wizard Electro Wizard
Freeze
The Log Barbarian Barrel
Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Freeze The Log Electro Wizard
Electro Wizard
Barbarian Barrel Freeze The Log Electro Wizard

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