My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Inferno Dragon
Giant Snowball
Spear Goblins Hog Rider Inferno Dragon
Zap
Spear Goblins Inferno Dragon
Barbarian Barrel
Spear Goblins Wizard Electro Wizard
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Wizard Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Spear Goblins Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Tornado Hog Rider Electro Wizard Inferno Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Barbarian Barrel Tornado Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Barbarian Barrel Giant Inferno Dragon
Hog Rider
Spear Goblins Giant Wizard Barbarian Barrel Tornado Electro Wizard
Giant
Barbarian Barrel Spear Goblins Hog Rider Wizard Tornado Electro Wizard
Wizard
Tornado Hog Rider Giant
Barbarian Barrel
Spear Goblins Giant Hog Rider Tornado
Tornado
Wizard Hog Rider Giant Barbarian Barrel
Electro Wizard
Hog Rider Giant
Inferno Dragon
Spear Goblins

Defense Synergies 1 10

Spear Goblins
Barbarian Barrel Electro Wizard Inferno Dragon
Hog Rider
Giant
Wizard
Tornado Barbarian Barrel Electro Wizard
Barbarian Barrel
Spear Goblins Wizard Tornado Electro Wizard
Tornado
Wizard Barbarian Barrel Electro Wizard Inferno Dragon
Electro Wizard
Spear Goblins Wizard Barbarian Barrel Tornado Inferno Dragon
Inferno Dragon
Spear Goblins Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Barbarian Barrel Electro Wizard
Inferno Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Barbarian Barrel Tornado
Barbarian Barrel Tornado Spear Goblins Electro Wizard
Tornado Electro Wizard Inferno Dragon Spear Goblins Wizard
Barbarian Barrel Electro Wizard
Inferno Dragon Tornado
Tornado Spear Goblins Barbarian Barrel Electro Wizard
Electro Wizard Spear Goblins Wizard Barbarian Barrel Tornado
Inferno Dragon Spear Goblins Wizard Tornado Electro Wizard
Wizard Electro Wizard
Wizard Barbarian Barrel Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon
Wizard Tornado Electro Wizard
Spear Goblins Wizard Barbarian Barrel Tornado Electro Wizard
Wizard Barbarian Barrel Tornado Spear Goblins Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Wizard Spear Goblins Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Barbarian Barrel Electro Wizard
Electro Wizard Wizard Barbarian Barrel Inferno Dragon
Spear Goblins Electro Wizard
Barbarian Barrel Tornado Electro Wizard
Inferno Dragon
Wizard Tornado Electro Wizard
Spear Goblins Electro Wizard
Inferno Dragon
Electro Wizard Spear Goblins Barbarian Barrel Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon
Tornado Electro Wizard
Wizard
Wizard
Electro Wizard Spear Goblins Barbarian Barrel Tornado Inferno Dragon
Wizard Barbarian Barrel Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Spear Goblins Tornado
Wizard Tornado
Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado Electro Wizard
Wizard Barbarian Barrel Tornado Electro Wizard
Wizard Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Spear Goblins Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado
Wizard Barbarian Barrel Electro Wizard
Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Wizard Barbarian Barrel
Inferno Dragon
Wizard Barbarian Barrel Tornado Electro Wizard
Wizard Tornado
Barbarian Barrel Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Spear Goblins Barbarian Barrel
Wizard Tornado Electro Wizard
Barbarian Barrel
Wizard Electro Wizard
Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Barbarian Barrel Tornado Electro Wizard

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