My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Bandit
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Bandit
Barbarian Barrel
Knight Goblin Gang Wizard Witch Bandit Electro Wizard
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Wizard Witch Bandit Electro Wizard
Fireball
Goblin Gang Wizard Witch Bandit Electro Wizard
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Knight Wizard Witch Bandit Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Bandit Electro Wizard Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard Witch The Log Electro Wizard
Goblin Gang
Knight Giant Bandit
Giant
Goblin Gang Wizard Witch The Log Bandit Electro Wizard
Wizard
Knight Giant Bandit
Witch
Knight Giant Bandit
The Log
Knight Giant Bandit
Bandit
Goblin Gang Giant Wizard Witch The Log Electro Wizard
Electro Wizard
Knight Giant Bandit

Defense Synergies 2 15

Knight
Goblin Gang Electro Wizard Wizard Witch The Log
Goblin Gang
Knight The Log Bandit Electro Wizard
Giant
Wizard
Knight The Log Bandit Electro Wizard
Witch
Knight The Log Bandit Electro Wizard
The Log
Knight Goblin Gang Wizard Witch Bandit Electro Wizard
Bandit
Goblin Gang Wizard Witch The Log Electro Wizard
Electro Wizard
Knight Goblin Gang Wizard Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Knight Goblin Gang Witch The Log Bandit Electro Wizard
Goblin Gang Witch Knight Bandit Electro Wizard
Witch Knight Goblin Gang Bandit Electro Wizard
The Log
Goblin Gang The Log Bandit Electro Wizard
Electro Wizard Goblin Gang Wizard Witch
The Log Bandit Electro Wizard
Witch Goblin Gang
Knight Goblin Gang Bandit Electro Wizard
Goblin Gang Witch Electro Wizard Knight Wizard The Log Bandit
Goblin Gang Wizard Witch Electro Wizard
Knight Goblin Gang Wizard Witch The Log Bandit Electro Wizard
Wizard Goblin Gang Witch The Log Electro Wizard
Knight Goblin Gang Bandit Electro Wizard
Goblin Gang The Log Bandit Electro Wizard
Wizard Knight Goblin Gang Witch Electro Wizard
Knight Goblin Gang Wizard Witch The Log Bandit Electro Wizard
Wizard Witch The Log Knight Bandit Electro Wizard
Electro Wizard
Goblin Gang Wizard Knight Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Bandit Electro Wizard
Bandit Electro Wizard Knight Goblin Gang Wizard The Log
Goblin Gang Bandit Knight Witch The Log Electro Wizard
Goblin Gang Knight The Log Bandit Electro Wizard
Knight Goblin Gang Witch Bandit
Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Knight Witch Bandit Electro Wizard
Knight
Electro Wizard Knight Witch The Log Bandit
Witch Goblin Gang
Knight Witch
The Log Electro Wizard
Knight Goblin Gang Wizard Witch Bandit
Wizard Witch
Goblin Gang Witch Electro Wizard Knight The Log
Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Knight The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Goblin Gang Electro Wizard
Knight Wizard The Log Bandit Electro Wizard
Wizard
Knight The Log Bandit
Bandit
The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch Bandit Electro Wizard
Wizard Witch The Log Bandit
The Log Bandit
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Goblin Gang Witch Bandit
Wizard Witch Electro Wizard
The Log
Knight Goblin Gang Wizard Electro Wizard
The Log Wizard
Goblin Gang Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Bandit Electro Wizard

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