My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Rascals Wizard Bandit
The Log
Rascals Mini P.E.K.K.A Bandit
Earthquake
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Mini P.E.K.K.A Wizard P.E.K.K.A Bandit
Fireball
Rascals Wizard Bandit
Poison
Bats Rascals Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Bandit Mini P.E.K.K.A Rascals Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Mini P.E.K.K.A Barbarian Barrel Bandit
Rascals
Bats Bandit
Mini P.E.K.K.A
Bats Zap Wizard Barbarian Barrel
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
Barbarian Barrel
Bats Zap Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Wizard Barbarian Barrel
Bandit
Bats Zap Rascals Wizard Barbarian Barrel

Defense Synergies 1 18

Bats
Zap Rascals Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Bandit
Zap
Mini P.E.K.K.A Bats Rascals Barbarian Barrel P.E.K.K.A Bandit
Rascals
Bats Zap Barbarian Barrel
Mini P.E.K.K.A
Zap Bats Wizard Barbarian Barrel
Wizard
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Bats Zap Rascals Mini P.E.K.K.A Wizard P.E.K.K.A Bandit
P.E.K.K.A
Bats Zap Wizard Barbarian Barrel
Bandit
Bats Zap Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel
Mini P.E.K.K.A P.E.K.K.A Bats Zap Rascals Bandit
Mini P.E.K.K.A P.E.K.K.A Bats Rascals Bandit
Mini P.E.K.K.A P.E.K.K.A Bats Rascals Bandit
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bats Zap Rascals Bandit
Bats Zap Rascals Wizard
Zap Rascals Barbarian Barrel P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A Barbarian Barrel Bandit
Bats Zap Rascals Wizard Barbarian Barrel Bandit
Bats Zap Rascals Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Rascals Wizard Bandit
Wizard Bats Zap Rascals Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Rascals Bandit
Zap Rascals Mini P.E.K.K.A P.E.K.K.A Bandit
Wizard Bats Rascals Mini P.E.K.K.A P.E.K.K.A
Bats Zap Rascals Wizard Barbarian Barrel Bandit
Zap Wizard Barbarian Barrel Bats Rascals Bandit
Mini P.E.K.K.A P.E.K.K.A
Rascals Wizard Bats Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap Barbarian Barrel P.E.K.K.A Bandit
Bandit Zap Mini P.E.K.K.A Wizard Barbarian Barrel
P.E.K.K.A Bandit Bats Zap Rascals Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap Rascals Barbarian Barrel Bandit
P.E.K.K.A Rascals Mini P.E.K.K.A Bandit
Wizard Bats Zap Rascals
Rascals Mini P.E.K.K.A P.E.K.K.A Bats Bandit
Mini P.E.K.K.A P.E.K.K.A Rascals
Zap P.E.K.K.A Bats Mini P.E.K.K.A Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Bats Rascals Mini P.E.K.K.A
P.E.K.K.A Zap
Rascals Mini P.E.K.K.A P.E.K.K.A Wizard Bandit
Wizard Rascals
Rascals Bats Zap Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Bats Zap Rascals Mini P.E.K.K.A Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Rascals Barbarian Barrel
Wizard Zap Barbarian Barrel
Wizard Bats Zap
Wizard
Zap Wizard Barbarian Barrel
Zap Wizard Bandit
Bats Mini P.E.K.K.A
Zap Wizard Barbarian Barrel Bandit
Zap Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Barbarian Barrel Bandit
Zap Wizard Barbarian Barrel
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit
Zap Wizard Bandit
Zap Barbarian Barrel Bandit
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Bats Barbarian Barrel Bandit
Zap Wizard
Barbarian Barrel
Rascals Mini P.E.K.K.A Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Rascals
Bats Zap
Zap Barbarian Barrel Bandit

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