My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel
Zap
Fire Spirit Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Goblin Barrel Bandit
The Log
Fire Spirit Goblin Gang Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Wizard Goblin Barrel P.E.K.K.A Bandit
Fireball
Goblin Gang Wizard Goblin Barrel Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Goblin Barrel Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Goblin Barrel Bandit
Zap
P.E.K.K.A Fire Spirit The Log Bandit
Goblin Gang
Goblin Barrel P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Goblin Barrel
Goblin Gang Fire Spirit P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard Goblin Barrel The Log
The Log
Zap P.E.K.K.A Bandit
Bandit
Fire Spirit Zap Goblin Gang Wizard Goblin Barrel The Log

Defense Synergies 1 14

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fire Spirit Goblin Gang P.E.K.K.A The Log Bandit
Goblin Gang
Zap P.E.K.K.A The Log Bandit
Wizard
P.E.K.K.A The Log Bandit
Goblin Barrel
P.E.K.K.A
The Log Fire Spirit Zap Goblin Gang Wizard
The Log
P.E.K.K.A Fire Spirit Zap Goblin Gang Wizard Bandit
Bandit
Zap Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Zap Goblin Gang The Log Bandit
Goblin Gang P.E.K.K.A Fire Spirit Bandit
P.E.K.K.A Goblin Gang Bandit
P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Zap Bandit
Fire Spirit Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Bandit
Goblin Gang Zap Wizard The Log Bandit
Zap Goblin Gang Wizard
P.E.K.K.A Fire Spirit Zap Goblin Gang Wizard The Log Bandit
Fire Spirit Wizard Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A The Log Bandit
Wizard Goblin Gang P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard The Log Bandit
Zap Wizard The Log Fire Spirit Bandit
P.E.K.K.A
Goblin Gang Wizard Fire Spirit P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Bandit Zap The Log
Goblin Gang P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Goblin Gang Bandit
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard
Goblin Gang Zap P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard Bandit
Fire Spirit Goblin Gang
Zap Wizard The Log Bandit
Fire Spirit Zap Wizard
Fire Spirit The Log Bandit
Bandit
Zap The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Fire Spirit Zap Wizard The Log Bandit
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap The Log Bandit
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard The Log Bandit
Zap
P.E.K.K.A
Wizard The Log
Zap Fire Spirit Goblin Gang Bandit
Fire Spirit Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log Bandit

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