My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Fire Spirit Mega Minion Hog Rider Inferno Dragon
Zap
Fire Spirit Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Bandit
The Log
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Hog Rider Wizard Bandit Inferno Dragon
Fireball
Mega Minion Hog Rider Wizard Bandit Inferno Dragon
Poison
Mega Minion Wizard
Lightning
Mega Minion Wizard Bandit Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Bandit Fireball Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mega Minion Bandit Inferno Dragon
Mega Minion
Fire Spirit Fireball
Fireball
Hog Rider Mega Minion The Log
Hog Rider
Fire Spirit Fireball The Log Wizard Bandit
Wizard
Hog Rider Bandit
The Log
Hog Rider Fireball Bandit
Bandit
Fire Spirit Hog Rider Wizard The Log
Inferno Dragon
Fire Spirit

Defense Synergies 1 9

Fire Spirit
The Log
Mega Minion
Wizard The Log Bandit
Fireball
The Log Bandit
Hog Rider
Wizard
Mega Minion The Log Bandit
The Log
Fireball Fire Spirit Mega Minion Wizard Bandit Inferno Dragon
Bandit
Mega Minion Fireball Wizard The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard The Log
Inferno Dragon Mega Minion The Log Bandit
Fire Spirit Mega Minion Bandit Inferno Dragon
Inferno Dragon Mega Minion Bandit
Fireball The Log
Fireball The Log Fire Spirit Mega Minion Bandit
Mega Minion Inferno Dragon Fire Spirit Fireball Wizard
Fireball The Log Bandit
Inferno Dragon
Fire Spirit Bandit
Mega Minion Fireball Wizard The Log Bandit
Mega Minion Inferno Dragon Fireball Wizard
Fire Spirit Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard Mega Minion The Log
Inferno Dragon Bandit
Fireball The Log Bandit Inferno Dragon
Wizard Fireball
Fire Spirit Fireball Mega Minion Wizard The Log Bandit
Wizard The Log Fire Spirit Mega Minion Fireball Bandit Inferno Dragon
Inferno Dragon
Wizard Fire Spirit Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Mega Minion Wizard The Log Inferno Dragon
Bandit The Log
Fireball The Log Bandit
Bandit Inferno Dragon
Fire Spirit Fireball Wizard
Mega Minion Fireball Bandit
Inferno Dragon
Mega Minion Fireball The Log Bandit Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Fireball The Log
Fireball Wizard Bandit
Wizard Fireball
Mega Minion Fireball The Log Inferno Dragon
Mega Minion Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Mega Minion
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard Bandit
Fire Spirit Fireball
Fireball Wizard The Log Bandit
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fire Spirit Mega Minion Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Mega Minion Inferno Dragon
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fire Spirit Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Fire Spirit Fireball Bandit
Fireball Fire Spirit Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log Bandit

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