My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Bandit
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Bandit
Barbarian Barrel
Goblin Gang Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Bowler Bandit Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Bowler Bandit Electro Wizard
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Bowler Bandit Electro Wizard
Rocket
Minion Horde Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Bandit Hog Rider Electro Wizard Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler Bandit
Goblin Gang
Hog Rider Bowler Bandit
Minion Horde
Hog Rider
Hog Rider
Arrows Goblin Gang The Log Minion Horde Bowler Bandit Electro Wizard
Bowler
Arrows Goblin Gang Hog Rider The Log Electro Wizard
The Log
Hog Rider Bowler Bandit
Bandit
Arrows Goblin Gang Hog Rider The Log Electro Wizard
Electro Wizard
Hog Rider Bowler Bandit

Defense Synergies 1 11

Arrows
Bowler Bandit
Goblin Gang
The Log Bandit Electro Wizard
Minion Horde
The Log
Hog Rider
Bowler
The Log Arrows Bandit Electro Wizard
The Log
Bowler Goblin Gang Minion Horde Bandit Electro Wizard
Bandit
Arrows Goblin Gang Bowler The Log Electro Wizard
Electro Wizard
Goblin Gang Bowler The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde The Log Electro Wizard
Minion Horde Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Minion Horde Bowler Bandit Electro Wizard
Minion Horde Goblin Gang Bowler Bandit Electro Wizard
Arrows Bowler The Log
Arrows Goblin Gang Bowler The Log Bandit Electro Wizard
Minion Horde Electro Wizard Arrows Goblin Gang
Bowler Arrows The Log Bandit Electro Wizard
Minion Horde Goblin Gang
Goblin Gang Minion Horde Bowler Bandit Electro Wizard
Goblin Gang Minion Horde Electro Wizard Arrows Bowler The Log Bandit
Arrows Minion Horde Goblin Gang Electro Wizard
Minion Horde Bowler Goblin Gang The Log Bandit Electro Wizard
Bowler Arrows Goblin Gang Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde Bandit Electro Wizard
Minion Horde Goblin Gang Bowler The Log Bandit Electro Wizard
Minion Horde Arrows Goblin Gang Bowler Electro Wizard
Arrows Goblin Gang Minion Horde Bowler The Log Bandit Electro Wizard
Arrows The Log Bowler Bandit Electro Wizard
Electro Wizard
Goblin Gang Bowler Arrows Minion Horde The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Bowler The Log
Goblin Gang Bandit Minion Horde Bowler The Log Electro Wizard
Goblin Gang Bowler Minion Horde The Log Bandit Electro Wizard
Goblin Gang Minion Horde Bowler Bandit
Arrows Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Bowler Bandit Electro Wizard
Minion Horde
Minion Horde Electro Wizard The Log Bandit
Goblin Gang Minion Horde
Minion Horde Bowler
Arrows Bowler The Log Electro Wizard
Bowler Goblin Gang Minion Horde Bandit
Minion Horde Bowler
Goblin Gang Electro Wizard Minion Horde Bowler The Log
Arrows Bowler Minion Horde The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Bandit
Arrows Bowler The Log Bandit Electro Wizard
Arrows Minion Horde The Log Bandit
Arrows The Log
Arrows Minion Horde Bowler The Log
Arrows Minion Horde
Arrows Minion Horde Bowler The Log
Arrows The Log Bowler
Arrows The Log Bandit
Goblin Gang Minion Horde Bowler Electro Wizard
Arrows Minion Horde Bowler The Log Bandit Electro Wizard
Arrows
Bowler The Log Bandit
Arrows Minion Horde Bandit
Arrows The Log
Arrows Minion Horde Bowler The Log Bandit
Arrows Minion Horde Bowler The Log Bandit
Arrows
Minion Horde
Arrows Bowler The Log Bandit Electro Wizard
Arrows Bowler The Log
Minion Horde Bowler The Log
Arrows
Bowler The Log
Arrows Minion Horde The Log
Arrows The Log Bowler
Minion Horde
Arrows The Log Bowler Bandit Electro Wizard
Arrows Bowler The Log Bandit
Arrows The Log Bandit
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde Bowler
Arrows Minion Horde The Log Bandit
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Bowler The Log
Minion Horde Electro Wizard Goblin Gang Bandit
Arrows Electro Wizard
Arrows The Log
Goblin Gang Minion Horde Bowler Electro Wizard
Arrows The Log Bowler
Arrows
Minion Horde
Goblin Gang Minion Horde Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Bandit Electro Wizard

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