My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner Bandit
Giant Snowball
Minion Horde Miner
Zap
Minion Horde Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Bandit Electro Wizard
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Miner Bandit Electro Wizard
Fireball
Minion Horde Inferno Tower Bandit Electro Wizard
Poison
Minion Horde Inferno Tower Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Bandit Fireball Electro Wizard Minion Horde Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Bandit Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Miner Electro Wizard Minion Horde Bandit
Minion Horde
Miner Zap Giant
Fireball
Zap Giant Miner Electro Wizard
Giant
Zap Miner Minion Horde Fireball Bandit Electro Wizard
Inferno Tower
Miner
Zap Minion Horde Giant Fireball Bandit Electro Wizard
Bandit
Zap Giant Miner Electro Wizard
Electro Wizard
Zap Fireball Giant Miner Bandit

Defense Synergies 3 11

Zap
Fireball Electro Wizard Minion Horde Inferno Tower Miner Bandit
Minion Horde
Zap Inferno Tower
Fireball
Zap Inferno Tower Miner Bandit Electro Wizard
Giant
Inferno Tower
Electro Wizard Zap Minion Horde Fireball Bandit
Miner
Zap Fireball
Bandit
Zap Fireball Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower Electro Wizard
Minion Horde Inferno Tower Zap Bandit Electro Wizard
Minion Horde Inferno Tower Bandit Electro Wizard
Minion Horde Inferno Tower Bandit Electro Wizard
Fireball
Fireball Zap Bandit Electro Wizard
Minion Horde Inferno Tower Electro Wizard Zap Fireball
Zap Fireball Inferno Tower Bandit Electro Wizard
Minion Horde Inferno Tower
Minion Horde Inferno Tower Miner Bandit Electro Wizard
Minion Horde Electro Wizard Zap Fireball Bandit
Minion Horde Inferno Tower Zap Fireball Electro Wizard
Minion Horde Inferno Tower Zap Fireball Bandit Electro Wizard
Fireball Zap Minion Horde Electro Wizard
Inferno Tower Minion Horde Bandit Electro Wizard
Minion Horde Inferno Tower Zap Fireball Bandit Electro Wizard
Minion Horde Fireball Inferno Tower Electro Wizard
Fireball Zap Minion Horde Bandit Electro Wizard
Zap Fireball Bandit Electro Wizard
Inferno Tower Electro Wizard
Minion Horde Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Miner
Bandit Zap Minion Horde Inferno Tower Electro Wizard
Zap Minion Horde Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Minion Horde Bandit
Fireball Zap Minion Horde Electro Wizard
Minion Horde Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Minion Horde
Zap Minion Horde Electro Wizard Fireball Inferno Tower Bandit
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Zap Fireball Electro Wizard
Minion Horde Fireball Inferno Tower Bandit
Minion Horde Fireball
Inferno Tower Electro Wizard Zap Minion Horde Fireball
Zap Minion Horde Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Zap Miner Bandit Electro Wizard
Minion Horde Fireball Miner Bandit
Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Miner Zap Bandit
Minion Horde Fireball Electro Wizard
Miner Zap Minion Horde Fireball Bandit Electro Wizard
Fireball Zap
Fireball Miner Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit Electro Wizard
Zap Fireball Miner
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Miner Zap Bandit Electro Wizard
Fireball Zap Miner Bandit
Fireball Miner Zap Bandit
Zap Minion Horde Fireball Electro Wizard
Zap Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Miner Bandit
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Miner Minion Horde Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Bandit Electro Wizard

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