My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Battle Ram Wizard Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Battle Ram Wizard Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Bandit Fireball Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Bandit Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Fireball
Battle Ram Electro Wizard
Battle Ram
Bandit Minions Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Bandit
Barbarian Barrel
Minions Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Minions Battle Ram Wizard Barbarian Barrel
Bandit
Battle Ram Minions Wizard Barbarian Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 1 15

Minions
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Barbarian Barrel Bandit Electro Wizard
Battle Ram
Wizard
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Barbarian Barrel
Fireball Minions Wizard P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Minions Wizard Barbarian Barrel Electro Wizard
Bandit
Minions Fireball Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Minions Fireball Wizard Barbarian Barrel P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Minions Bandit Electro Wizard
Minions Electro Wizard Fireball Wizard
Fireball Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Barbarian Barrel Bandit Electro Wizard
Minions Electro Wizard Fireball Wizard Barbarian Barrel Bandit
Minions Fireball Wizard Electro Wizard
P.E.K.K.A Minions Fireball Wizard Bandit Electro Wizard
Fireball Wizard Minions Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Wizard Minions Fireball P.E.K.K.A Electro Wizard
Fireball Minions Wizard Barbarian Barrel Bandit Electro Wizard
Wizard Barbarian Barrel Minions Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Minions Fireball Barbarian Barrel P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard Barbarian Barrel
P.E.K.K.A Bandit Minions Electro Wizard
P.E.K.K.A Fireball Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Wizard Minions Electro Wizard
P.E.K.K.A Minions Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball
Electro Wizard Minions Fireball Barbarian Barrel P.E.K.K.A
Minions Fireball Wizard Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit Electro Wizard
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Minions
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard Bandit
Minions Fireball Electro Wizard
Fireball Wizard Barbarian Barrel Bandit Electro Wizard
Fireball Wizard
Fireball Barbarian Barrel Bandit
Minions Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Barbarian Barrel Bandit
Fireball Barbarian Barrel
Minions
Fireball Wizard Barbarian Barrel Bandit Electro Wizard
Fireball Wizard Barbarian Barrel
Minions Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Bandit Electro Wizard
Fireball Wizard Bandit
Fireball Barbarian Barrel Bandit
Fireball Wizard Electro Wizard
Electro Wizard Minions Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Minions Fireball Barbarian Barrel Bandit
Fireball Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Bandit Electro Wizard

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