My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Fire Spirit Skeleton Army Balloon
Zap
Fire Spirit Skeleton Army Balloon Prince
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Balloon Prince
Fireball
Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Prince
Rocket
Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Balloon Prince
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard Rage
Valkyrie
Fire Spirit Balloon Prince Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Rage Balloon Prince
Rage
Balloon Mini P.E.K.K.A Wizard Prince
Skeleton Army
Balloon
Valkyrie Rage Fire Spirit Wizard
Prince
Valkyrie Fire Spirit Wizard Rage

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard Skeleton Army
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Rage
Skeleton Army
Mini P.E.K.K.A Wizard Prince
Balloon
Prince
Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Fire Spirit Valkyrie
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Fire Spirit Valkyrie
Fire Spirit Wizard
Valkyrie
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Fire Spirit Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Wizard
Wizard
Mini P.E.K.K.A Skeleton Army Prince Fire Spirit Valkyrie Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fire Spirit Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Fire Spirit
Mini P.E.K.K.A Prince
Valkyrie Wizard Skeleton Army Fire Spirit Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fire Spirit Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army
Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Mini P.E.K.K.A Prince
Valkyrie Wizard Prince
Fire Spirit Wizard
Fire Spirit
Prince
Wizard
Wizard
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Prince
Fire Spirit Valkyrie Wizard
Prince
Wizard
Prince
Fire Spirit Valkyrie Wizard
Wizard
Wizard Prince
Fire Spirit Wizard
Wizard
Mini P.E.K.K.A
Wizard
Prince
Wizard
Fire Spirit Skeleton Army Prince
Fire Spirit Wizard
Mini P.E.K.K.A Valkyrie Wizard Prince
Wizard
Prince
Prince

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