My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Wizard Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Ice Wizard
Fireball
Wizard Balloon Ice Wizard
Poison
Wizard Balloon Ice Wizard
Lightning
Knight Wizard Balloon Ice Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Knight Tornado Ice Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Knight The Log Ice Wizard
Knight
Balloon Zap Wizard The Log Ice Wizard
Wizard
Tornado Knight Rage Balloon
Rage
Balloon Wizard
Tornado
Zap Wizard Balloon The Log Ice Wizard
Balloon
Zap Knight Rage Wizard Tornado The Log Ice Wizard
The Log
Zap Knight Tornado Balloon
Ice Wizard
Zap Knight Tornado Balloon

Defense Synergies 3 11

Zap
Knight Tornado The Log Ice Wizard
Knight
Ice Wizard Zap Wizard Tornado The Log
Wizard
Tornado Knight The Log Ice Wizard
Rage
Tornado
Wizard Ice Wizard Zap Knight The Log
Balloon
The Log
Zap Knight Wizard Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Zap Knight The Log Ice Wizard
Tornado Knight Ice Wizard
Knight Ice Wizard
Tornado The Log
Tornado The Log Zap Ice Wizard
Tornado Zap Wizard Ice Wizard
Zap The Log
Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Zap Knight Wizard Tornado The Log
Zap Wizard Tornado Ice Wizard
Zap Knight Wizard The Log Ice Wizard
Wizard Zap Tornado The Log
Knight
Tornado Zap The Log
Wizard Knight Tornado
Zap Knight Wizard Tornado The Log Ice Wizard
Zap Wizard Tornado The Log Knight Ice Wizard
Tornado
Wizard Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Wizard The Log
Zap Knight The Log
Zap Knight Tornado The Log
Knight
Wizard Zap Tornado Ice Wizard
Knight Ice Wizard
Knight
Zap Knight Tornado The Log
Knight
Zap Tornado The Log
Knight Wizard
Wizard
Zap Knight Tornado The Log
Zap Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Tornado The Log Ice Wizard
The Log
Knight The Log
Wizard Zap The Log
Wizard Zap Tornado Ice Wizard
Wizard Tornado The Log
The Log Zap Wizard Tornado Ice Wizard
The Log Zap Wizard Tornado
Tornado
Zap Knight Wizard Tornado The Log
Zap Wizard Tornado
Knight The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard Ice Wizard
The Log Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Wizard Tornado Ice Wizard
The Log
Knight Wizard
The Log Zap Wizard
Zap Tornado
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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