My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Balloon
Giant Snowball
Fire Spirit Bomber Minion Horde Balloon
Zap
Fire Spirit Bomber Minion Horde Balloon
Barbarian Barrel
Fire Spirit Bomber Bomb Tower
The Log
Fire Spirit Bomber Mini P.E.K.K.A
Earthquake
Bomber Bomb Tower
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Minion Horde Mini P.E.K.K.A Balloon
Fireball
Bomber Minion Horde Bomb Tower Balloon
Poison
Bomber Minion Horde Bomb Tower Balloon
Lightning
Mini P.E.K.K.A Bomb Tower Balloon
Rocket
Minion Horde Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Mini P.E.K.K.A Bomb Tower Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Arrows Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Balloon
Bomber
Giant Mini P.E.K.K.A
Arrows
Giant Balloon Mini P.E.K.K.A
Minion Horde
Giant
Mini P.E.K.K.A
Giant Fire Spirit Bomber Arrows
Bomb Tower
Giant
Bomber Arrows Mini P.E.K.K.A Fire Spirit Minion Horde Balloon
Balloon
Arrows Fire Spirit Giant

Defense Synergies 0 5

Fire Spirit
Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Bomb Tower
Minion Horde
Mini P.E.K.K.A
Fire Spirit Bomber Arrows Bomb Tower
Bomb Tower
Arrows Mini P.E.K.K.A
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower Bomber
Minion Horde Mini P.E.K.K.A Bomb Tower Fire Spirit Bomber
Minion Horde Mini P.E.K.K.A Bomb Tower Bomber
Bomber Arrows Mini P.E.K.K.A Bomb Tower
Arrows Fire Spirit Bomber Bomb Tower
Minion Horde Fire Spirit Arrows Bomb Tower
Arrows Bomb Tower
Minion Horde Mini P.E.K.K.A Bomb Tower
Fire Spirit Bomber Minion Horde Mini P.E.K.K.A
Minion Horde Bomber Arrows Bomb Tower
Arrows Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower Fire Spirit Bomber
Fire Spirit Bomber Bomb Tower Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Bomb Tower
Minion Horde Bomb Tower Mini P.E.K.K.A
Minion Horde Bomb Tower Bomber Arrows Mini P.E.K.K.A
Fire Spirit Arrows Bomb Tower Bomber Minion Horde
Arrows Bomb Tower Fire Spirit Bomber
Mini P.E.K.K.A Bomb Tower
Bomber Fire Spirit Arrows Minion Horde Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Bomb Tower
Minion Horde Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Fire Spirit Arrows Minion Horde Bomb Tower
Mini P.E.K.K.A Minion Horde Bomb Tower
Mini P.E.K.K.A Minion Horde Bomb Tower
Minion Horde Mini P.E.K.K.A Bomb Tower
Minion Horde
Minion Horde Mini P.E.K.K.A Bomb Tower
Arrows
Mini P.E.K.K.A Minion Horde Bomb Tower
Bomber Minion Horde Bomb Tower
Bomber Minion Horde Mini P.E.K.K.A Bomb Tower
Arrows Bomber Minion Horde Mini P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Bomber Arrows Minion Horde
Arrows Fire Spirit
Arrows
Fire Spirit Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Fire Spirit Arrows
Fire Spirit
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde Mini P.E.K.K.A
Fire Spirit Bomber Arrows Mini P.E.K.K.A
Fire Spirit Bomber Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Fire Spirit Bomber
Minion Horde
Arrows
Arrows
Arrows
Fire Spirit Arrows Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit
Fire Spirit Arrows
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Bomber
Arrows
Minion Horde
Minion Horde

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