My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Baby Dragon Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Magic Archer
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Baby Dragon Balloon Magic Archer
Fireball
Minion Horde Wizard Skeleton Army Baby Dragon Balloon Magic Archer
Poison
Minion Horde Wizard Skeleton Army Balloon Magic Archer
Lightning
Wizard Baby Dragon Balloon Magic Archer
Rocket
Minion Horde Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Baby Dragon Magic Archer Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Wizard
Rage Balloon
Rage
Minion Horde Balloon Wizard
Skeleton Army
Baby Dragon
Balloon
Balloon
Rage Wizard Baby Dragon The Log Magic Archer
The Log
Balloon Magic Archer
Magic Archer
Balloon The Log

Defense Synergies 0 7

Minion Horde
The Log
Wizard
Skeleton Army The Log
Rage
Skeleton Army
Wizard The Log Magic Archer
Baby Dragon
The Log
Balloon
The Log
Minion Horde Wizard Skeleton Army Baby Dragon Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon The Log Magic Archer
Minion Horde Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Baby Dragon Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Minion Horde Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Wizard Baby Dragon The Log Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Minion Horde Skeleton Army Wizard The Log
Wizard Skeleton Army Minion Horde Baby Dragon The Log Magic Archer
Skeleton Army Minion Horde
Minion Horde Skeleton Army The Log
Minion Horde Wizard Skeleton Army
Minion Horde Wizard Skeleton Army Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Wizard Skeleton Army Minion Horde Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Baby Dragon The Log Magic Archer
Skeleton Army Minion Horde The Log
Skeleton Army Minion Horde The Log
Minion Horde Skeleton Army
Wizard Minion Horde Baby Dragon Magic Archer
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Skeleton Army Baby Dragon The Log Magic Archer
Minion Horde Skeleton Army
Minion Horde
Skeleton Army The Log
Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon Magic Archer
Skeleton Army Minion Horde Baby Dragon The Log Magic Archer
Minion Horde Wizard Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Baby Dragon The Log
Baby Dragon The Log Magic Archer
Minion Horde Baby Dragon The Log Magic Archer
The Log
Wizard Minion Horde Baby Dragon The Log Magic Archer
Wizard Minion Horde Baby Dragon Magic Archer
Minion Horde Wizard Baby Dragon The Log Magic Archer
The Log Wizard Baby Dragon Magic Archer
The Log Wizard
Minion Horde
Minion Horde Wizard The Log Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Minion Horde Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Minion Horde Wizard Baby Dragon The Log Magic Archer
Magic Archer Minion Horde Wizard Baby Dragon The Log
Minion Horde
Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Minion Horde Baby Dragon The Log Magic Archer
Wizard
The Log
Minion Horde Baby Dragon The Log
The Log Wizard Baby Dragon Magic Archer
Minion Horde
The Log Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Minion Horde Wizard Baby Dragon Magic Archer
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Magic Archer
Minion Horde Magic Archer
Minion Horde
Wizard The Log Magic Archer
Minion Horde Skeleton Army Magic Archer
Wizard Baby Dragon Magic Archer
The Log
Minion Horde Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Minion Horde
Minion Horde Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Magic Archer

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