My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Barbarians Baby Dragon Inferno Dragon
Zap
Goblins Inferno Dragon
Barbarian Barrel
Goblins Barbarians Wizard
The Log
Goblins Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon
Fireball
Barbarians Wizard Baby Dragon Inferno Dragon
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Zap
Fireball Goblins Mini P.E.K.K.A Baby Dragon
Barbarians
Fireball
Zap Baby Dragon
Mini P.E.K.K.A
Zap Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Baby Dragon
Goblins Zap Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 9

Goblins
Zap Wizard
Zap
Fireball Mini P.E.K.K.A Goblins Barbarians Baby Dragon Inferno Dragon
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Baby Dragon
Wizard
Goblins Mini P.E.K.K.A
Baby Dragon
Zap Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Goblins Zap
Barbarians Mini P.E.K.K.A Goblins Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Goblins
Barbarians Fireball Mini P.E.K.K.A
Fireball Goblins Zap Baby Dragon
Inferno Dragon Zap Fireball Wizard Baby Dragon
Zap Barbarians Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Goblins
Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Zap Fireball Wizard Baby Dragon
Inferno Dragon Zap Fireball Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Goblins Zap Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Zap Fireball Mini P.E.K.K.A Inferno Dragon
Barbarians Wizard Goblins Fireball Mini P.E.K.K.A
Fireball Goblins Zap Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Barbarians Fireball Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Wizard Goblins Barbarians Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon
Barbarians Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Dragon
Fireball Wizard Zap Baby Dragon
Mini P.E.K.K.A Goblins Barbarians Fireball
Mini P.E.K.K.A Barbarians Inferno Dragon
Zap Goblins Barbarians Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Baby Dragon
Barbarians Goblins Zap Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap Barbarians Fireball Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Goblins Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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