My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Barbarians Mega Minion Baby Dragon Balloon
Zap
Goblins Balloon
Barbarian Barrel
Goblins Barbarians Electro Wizard
The Log
Goblins Barbarians
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mega Minion Baby Dragon Balloon Electro Wizard
Fireball
Barbarians Mega Minion Baby Dragon Balloon Electro Wizard
Poison
Barbarians Mega Minion Balloon Electro Wizard
Lightning
Mega Minion Baby Dragon Balloon Electro Wizard
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mega Minion Baby Dragon Freeze Electro Wizard Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Mega Minion Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Balloon Mega Minion Freeze
Barbarians
Balloon
Mega Minion
Arrows Baby Dragon Balloon
Baby Dragon
Goblins Mega Minion Balloon Electro Wizard
Freeze
Balloon Arrows
Balloon
Arrows Freeze Barbarians Mega Minion Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Balloon

Defense Synergies 0 9

Goblins
Mega Minion Freeze Electro Wizard
Arrows
Barbarians Mega Minion
Barbarians
Arrows
Mega Minion
Goblins Arrows Baby Dragon Freeze Electro Wizard
Baby Dragon
Mega Minion
Freeze
Goblins Mega Minion Electro Wizard
Balloon
Electro Wizard
Goblins Mega Minion Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Electro Wizard
Barbarians Goblins Mega Minion Electro Wizard
Barbarians Goblins Mega Minion Freeze Electro Wizard
Barbarians Goblins Mega Minion Electro Wizard
Arrows Barbarians
Arrows Freeze Goblins Mega Minion Baby Dragon Electro Wizard
Mega Minion Electro Wizard Arrows Baby Dragon Freeze
Arrows Barbarians Baby Dragon Electro Wizard
Barbarians Goblins
Goblins Barbarians Electro Wizard
Goblins Barbarians Electro Wizard Arrows Mega Minion Baby Dragon Freeze
Arrows Mega Minion Baby Dragon Electro Wizard
Barbarians Freeze Electro Wizard
Goblins Arrows Barbarians Mega Minion Baby Dragon Freeze Electro Wizard
Barbarians Electro Wizard
Barbarians Freeze Electro Wizard
Barbarians Goblins Arrows Electro Wizard
Arrows Goblins Barbarians Mega Minion Baby Dragon Electro Wizard
Arrows Baby Dragon Freeze Barbarians Mega Minion Electro Wizard
Barbarians Electro Wizard
Goblins Arrows Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Electro Wizard
Electro Wizard Arrows Mega Minion Baby Dragon
Barbarians Goblins Electro Wizard
Barbarians Electro Wizard
Barbarians
Arrows Baby Dragon Freeze Electro Wizard
Goblins Barbarians Mega Minion Electro Wizard
Barbarians
Freeze Electro Wizard Goblins Barbarians Mega Minion Baby Dragon
Barbarians Mega Minion
Barbarians Mega Minion
Arrows Barbarians Electro Wizard
Barbarians
Barbarians Baby Dragon
Barbarians Electro Wizard Goblins Mega Minion Baby Dragon Freeze
Arrows Barbarians Mega Minion Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Barbarians Freeze
Arrows Baby Dragon
Arrows Mega Minion Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Goblins Electro Wizard
Arrows Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Arrows Mega Minion Baby Dragon Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Freeze Baby Dragon
Mega Minion
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard Mega Minion Freeze
Mega Minion
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Barbarians Freeze
Arrows Mega Minion Baby Dragon Electro Wizard
Freeze
Arrows
Mega Minion Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Mega Minion
Baby Dragon Freeze Electro Wizard
Electro Wizard
Baby Dragon Freeze Electro Wizard

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