My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon Lumberjack
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon Balloon Lumberjack
Fireball
Goblin Gang Inferno Tower Wizard Baby Dragon Balloon Lumberjack
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Baby Dragon Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Baby Dragon Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Baby Dragon Lumberjack
Arrows
Zap Balloon Lumberjack
Goblin Gang
Baby Dragon Balloon
Inferno Tower
Wizard
Balloon Lumberjack
Baby Dragon
Zap Goblin Gang Balloon Lumberjack
Balloon
Zap Arrows Lumberjack Goblin Gang Wizard Baby Dragon
Lumberjack
Balloon Zap Arrows Wizard Baby Dragon

Defense Synergies 1 12

Zap
Arrows Goblin Gang Inferno Tower Baby Dragon Lumberjack
Arrows
Zap Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Zap Lumberjack
Inferno Tower
Goblin Gang Zap Arrows Baby Dragon Lumberjack
Wizard
Lumberjack
Baby Dragon
Zap Inferno Tower Lumberjack
Balloon
Lumberjack
Zap Arrows Goblin Gang Inferno Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Baby Dragon
Inferno Tower Lumberjack Zap Goblin Gang
Goblin Gang Inferno Tower Lumberjack
Inferno Tower Lumberjack Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Zap Baby Dragon Lumberjack
Inferno Tower Zap Arrows Goblin Gang Wizard Baby Dragon
Zap Arrows Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Inferno Tower Lumberjack
Goblin Gang Zap Arrows Wizard Baby Dragon Lumberjack
Arrows Inferno Tower Zap Goblin Gang Wizard Baby Dragon
Inferno Tower Lumberjack Zap Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang Baby Dragon Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Zap Goblin Gang Lumberjack
Wizard Arrows Goblin Gang Inferno Tower Lumberjack
Arrows Zap Goblin Gang Wizard Baby Dragon Lumberjack
Zap Arrows Wizard Baby Dragon Lumberjack
Inferno Tower Lumberjack
Goblin Gang Wizard Arrows Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Inferno Tower
Zap Arrows Goblin Gang Wizard Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap Inferno Tower
Goblin Gang Lumberjack Zap Inferno Tower
Inferno Tower Goblin Gang Lumberjack
Arrows Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Lumberjack
Zap Arrows
Goblin Gang Inferno Tower Wizard Lumberjack
Wizard Baby Dragon
Goblin Gang Inferno Tower Zap Baby Dragon Lumberjack
Arrows Zap Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Goblin Gang Lumberjack
Zap Arrows Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Zap Arrows Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Goblin Gang
Zap Arrows Wizard Baby Dragon
Arrows
Goblin Gang Wizard Baby Dragon Lumberjack
Arrows Zap Wizard Baby Dragon
Zap Arrows
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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