My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Barbarians Three Musketeers Inferno Dragon
Zap
Inferno Tower Three Musketeers Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Three Musketeers Bowler Inferno Dragon
Fireball
Barbarians Inferno Tower Three Musketeers Bowler Inferno Dragon
Poison
Barbarians Inferno Tower Three Musketeers
Lightning
Inferno Tower Three Musketeers Bowler Inferno Dragon
Rocket
Barbarians Inferno Tower Three Musketeers Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Inferno Dragon Barbarians Inferno Tower Bowler Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Inferno Dragon Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Three Musketeers Bowler
Arrows
Zap Bowler
Barbarians
Inferno Tower
Rocket
Three Musketeers
Zap
Bowler
Zap Arrows
Inferno Dragon

Defense Synergies 0 9

Zap
Arrows Barbarians Inferno Tower Three Musketeers Bowler Inferno Dragon
Arrows
Zap Barbarians Inferno Tower Bowler
Barbarians
Zap Arrows
Inferno Tower
Zap Arrows
Rocket
Three Musketeers
Zap
Bowler
Zap Arrows
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Inferno Tower
Barbarians Inferno Tower Inferno Dragon Zap Three Musketeers
Barbarians Inferno Tower Rocket Three Musketeers Bowler Inferno Dragon
Barbarians Inferno Tower Three Musketeers Inferno Dragon Bowler
Arrows Barbarians Rocket Bowler
Arrows Bowler Zap
Inferno Tower Rocket Three Musketeers Inferno Dragon Zap Arrows
Rocket Bowler Zap Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Three Musketeers Inferno Dragon
Barbarians Inferno Tower Bowler
Barbarians Zap Arrows Bowler
Arrows Inferno Tower Three Musketeers Inferno Dragon Zap
Barbarians Inferno Tower Bowler Zap Rocket Three Musketeers
Rocket Three Musketeers Bowler Zap Arrows Barbarians
Barbarians Inferno Tower Inferno Dragon Three Musketeers
Barbarians Inferno Tower Rocket Zap Three Musketeers Bowler Inferno Dragon
Barbarians Three Musketeers Arrows Inferno Tower Bowler
Arrows Zap Barbarians Three Musketeers Bowler
Zap Arrows Barbarians Bowler Inferno Dragon
Barbarians Inferno Tower Three Musketeers Inferno Dragon
Bowler Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Bowler
Zap Arrows Rocket Bowler Inferno Dragon
Barbarians Zap Inferno Tower Rocket Bowler
Rocket Bowler Zap Barbarians Inferno Tower
Barbarians Inferno Tower Three Musketeers Bowler Inferno Dragon
Arrows Rocket Zap Three Musketeers
Rocket Barbarians Inferno Tower Bowler
Inferno Tower Barbarians Inferno Dragon
Zap Rocket Barbarians Inferno Tower Inferno Dragon
Inferno Tower Barbarians Three Musketeers Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Bowler
Rocket Zap Arrows Barbarians Bowler
Barbarians Rocket Bowler Inferno Tower Three Musketeers
Barbarians Three Musketeers Bowler
Barbarians Inferno Tower Zap Rocket Three Musketeers Bowler Inferno Dragon
Arrows Bowler Zap Barbarians Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap Bowler
Rocket Arrows
Arrows Barbarians Rocket
Rocket Zap Arrows Bowler
Arrows Zap Rocket
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Rocket Three Musketeers Bowler
Rocket Zap Arrows Bowler
Zap Arrows Rocket
Rocket Three Musketeers Bowler
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Three Musketeers Bowler
Arrows Rocket Three Musketeers Bowler
Arrows Rocket Three Musketeers
Rocket
Rocket Zap Arrows Three Musketeers Bowler
Rocket Zap Arrows Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Zap Arrows Barbarians
Zap Arrows Bowler
Inferno Dragon
Arrows Zap Bowler
Zap Arrows Bowler
Rocket Zap Arrows
Zap Arrows
Zap Rocket
Bowler
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows Bowler
Zap Barbarians Rocket
Rocket Zap Arrows Three Musketeers
Arrows
Rocket Three Musketeers Bowler
Arrows Zap Bowler
Rocket Zap Arrows
Three Musketeers
Zap Rocket Bowler
Zap Rocket
Zap Rocket Bowler

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