My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Sparky
Giant Snowball
Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army Sparky
Barbarian Barrel
Wizard Wall Breakers Skeleton Army Electro Wizard Sparky
The Log
Wall Breakers Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Wizard Wall Breakers Skeleton Army Electro Wizard Sparky
Fireball
Wizard Wall Breakers Skeleton Army Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Skeleton Army Electro Wizard Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Wall Breakers Mega Knight
Wizard
Sparky Mega Knight
Wall Breakers
Arrows The Log Electro Wizard Mega Knight
Skeleton Army
Sparky
The Log
Wall Breakers Sparky Mega Knight
Electro Wizard
Wall Breakers Sparky Mega Knight
Sparky
Arrows Wizard Skeleton Army The Log Electro Wizard
Mega Knight
Arrows Wizard Wall Breakers The Log Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Sparky
Wizard
Skeleton Army The Log Electro Wizard Mega Knight
Wall Breakers
Skeleton Army
Wizard The Log Electro Wizard Sparky
The Log
Wizard Skeleton Army Electro Wizard Sparky Mega Knight
Electro Wizard
Wizard Skeleton Army The Log Mega Knight
Sparky
Arrows Skeleton Army The Log
Mega Knight
Arrows Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Sparky
Skeleton Army Sparky The Log Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Arrows Skeleton Army The Log Sparky Mega Knight
Arrows Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows The Log Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Arrows Wizard The Log Mega Knight
Arrows Wizard Electro Wizard
Skeleton Army Sparky Mega Knight Wizard The Log Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Arrows The Log Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Skeleton Army Electro Wizard
Arrows Mega Knight Wizard Skeleton Army The Log Electro Wizard
Arrows Wizard The Log Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Skeleton Army Mega Knight Arrows The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Wizard The Log Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard Sparky
Skeleton Army Mega Knight The Log Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Arrows Wizard Electro Wizard
Skeleton Army Sparky Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Skeleton Army The Log Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Arrows The Log Electro Wizard
Skeleton Army Mega Knight Wizard Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky The Log
Arrows Mega Knight Wizard The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log Electro Wizard
Arrows The Log Sparky
Arrows The Log Sparky
Wizard Arrows The Log Sparky Mega Knight
Arrows Wizard
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Electro Wizard Sparky
Arrows Wizard The Log Electro Wizard Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard The Log Electro Wizard Sparky Mega Knight
Arrows Wizard The Log Mega Knight
The Log Sparky Mega Knight
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Wizard Sparky Mega Knight
Arrows The Log Wizard Electro Wizard Sparky
Arrows Wizard The Log Sparky Mega Knight
Arrows The Log Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Arrows Wizard The Log Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Wizard The Log Sparky
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows The Log
Wizard Electro Wizard Sparky Mega Knight
Arrows The Log Wizard
Arrows Sparky
Sparky Mega Knight
The Log Electro Wizard Sparky
Electro Wizard
The Log Electro Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: