My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Wall Breakers Inferno Dragon
Barbarian Barrel
Wall Breakers Executioner Electro Wizard
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Executioner P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Wall Breakers Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Freeze Electro Wizard Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Arrows Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Freeze
Wall Breakers
Arrows The Log Electro Wizard
Freeze
Arrows
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Wizard Executioner The Log
The Log
Wall Breakers Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Wall Breakers
Inferno Dragon

Defense Synergies 1 7

Arrows
P.E.K.K.A
Wall Breakers
Freeze
Electro Wizard
Executioner
The Log
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Executioner Electro Wizard Inferno Dragon
Electro Wizard
Freeze P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Inferno Dragon Executioner The Log Electro Wizard
P.E.K.K.A Freeze Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Arrows P.E.K.K.A The Log
Arrows Freeze The Log Executioner Electro Wizard
Electro Wizard Inferno Dragon Arrows Freeze Executioner
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Electro Wizard
Executioner Electro Wizard Arrows Freeze The Log
Arrows Executioner Inferno Dragon Electro Wizard
P.E.K.K.A Freeze The Log Electro Wizard
Executioner Arrows Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Freeze P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Executioner The Log Electro Wizard
Arrows Freeze Executioner The Log Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Executioner The Log Inferno Dragon
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Executioner Inferno Dragon
Arrows Executioner Freeze Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Electro Wizard The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Freeze Executioner P.E.K.K.A The Log Inferno Dragon
Arrows Executioner Freeze P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Executioner The Log Electro Wizard
Arrows The Log
Arrows Freeze The Log
Executioner Arrows The Log
Arrows Executioner Freeze
Arrows Executioner The Log
Arrows The Log Freeze Executioner
Arrows The Log
Electro Wizard
Arrows The Log Electro Wizard
Arrows Executioner
Executioner The Log
Arrows Freeze
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows Freeze
Arrows Executioner The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Executioner
Inferno Dragon
Arrows The Log Executioner Electro Wizard
Arrows The Log
Arrows The Log
Arrows Executioner Electro Wizard
Electro Wizard Freeze
Arrows The Log
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Freeze
Arrows Executioner Electro Wizard
Freeze
Arrows The Log
Executioner Electro Wizard
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
Freeze The Log Electro Wizard
Executioner Electro Wizard
Freeze Executioner The Log Electro Wizard

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