My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Arrows Valkyrie Wizard Lightning The Log Electro Wizard
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard The Log
The Log
Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie

Defense Synergies 3 16

Arrows
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A
Mini P.E.K.K.A
The Log Electro Wizard Arrows Valkyrie Wizard
Valkyrie
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log Electro Wizard
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Lightning Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Electro Wizard
Lightning Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Electro Wizard
Lightning Electro Wizard Arrows Wizard
Lightning Arrows Valkyrie P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Wizard The Log
Arrows Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Lightning The Log Electro Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A The Log Electro Wizard
Wizard Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard The Log Electro Wizard
Arrows Valkyrie Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie Wizard Lightning The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie Lightning The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Arrows Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Electro Wizard Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Arrows Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A The Log
Arrows Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard Lightning
Arrows The Log Wizard Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Arrows Valkyrie Wizard The Log Electro Wizard
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Wizard The Log
Lightning Arrows Wizard The Log
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard The Log Electro Wizard
Lightning Arrows Valkyrie Wizard The Log
Lightning The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard Lightning Electro Wizard
Lightning Arrows Wizard The Log
Lightning Arrows The Log
Lightning Arrows Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard The Log
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning The Log
Lightning Electro Wizard
Lightning Arrows Wizard Electro Wizard
Arrows The Log
Lightning Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Arrows The Log Wizard Lightning
Lightning Arrows
P.E.K.K.A
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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