My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Tesla Elite Barbarians Heal Spirit
The Log
Elite Barbarians Heal Spirit
Earthquake
Tesla
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit
Fireball
Tesla Elite Barbarians
Poison
Lightning
Tesla Elite Barbarians Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Rage Arrows Tesla Archer Queen Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Rage Arrows

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror
Tesla
Elite Barbarians
Arrows Heal Spirit Rage
Heal Spirit
Elite Barbarians
Mirror
Arrows Electro Giant
Rage
Elite Barbarians
Electro Giant
Mirror Archer Queen
Archer Queen
Electro Giant

Defense Synergies 2 1

Arrows
Mirror Tesla
Tesla
Mirror Arrows
Elite Barbarians
Heal Spirit
Mirror
Arrows Tesla
Rage
Electro Giant
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Elite Barbarians Tesla
Tesla Elite Barbarians
Tesla Elite Barbarians
Arrows Elite Barbarians
Arrows Tesla
Tesla Arrows
Arrows Tesla Electro Giant
Tesla Elite Barbarians Archer Queen
Elite Barbarians Tesla
Arrows Tesla Electro Giant
Arrows Tesla
Tesla Elite Barbarians
Arrows Tesla
Elite Barbarians Tesla
Tesla Elite Barbarians Electro Giant
Tesla Arrows Elite Barbarians
Arrows Tesla Elite Barbarians
Arrows Tesla
Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Electro Giant
Arrows Tesla Elite Barbarians
Elite Barbarians
Tesla Elite Barbarians
Tesla Elite Barbarians
Arrows Electro Giant Tesla
Tesla Elite Barbarians
Tesla Elite Barbarians
Elite Barbarians
Tesla
Tesla Elite Barbarians
Arrows Elite Barbarians Electro Giant Archer Queen
Elite Barbarians Tesla
Tesla Electro Giant
Tesla Elite Barbarians Electro Giant Archer Queen
Arrows Tesla Elite Barbarians Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Archer Queen
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows
Elite Barbarians Arrows Electro Giant
Electro Giant
Elite Barbarians
Arrows
Arrows
Arrows
Arrows Archer Queen
Arrows
Arrows
Arrows Electro Giant Archer Queen
Elite Barbarians Archer Queen
Electro Giant Elite Barbarians Archer Queen
Archer Queen
Electro Giant Archer Queen

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