My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon X-Bow Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Princess
Zap
X-Bow Princess
Barbarian Barrel
Electro Spirit Tesla X-Bow Princess Electro Wizard
The Log
Electro Spirit X-Bow Princess
Earthquake
Tesla X-Bow
Arrows
Electro Spirit Princess
Royal Delivery
Electro Spirit Baby Dragon Princess Electro Wizard
Fireball
Tesla Baby Dragon X-Bow Princess Electro Wizard
Poison
X-Bow Princess Electro Wizard
Lightning
Tesla Baby Dragon X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Princess Tesla Baby Dragon Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Princess

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Arrows
X-Bow
Tesla
Rage
Electro Wizard
Baby Dragon
Electro Wizard
X-Bow
Electro Spirit Arrows
Princess
Electro Wizard
Rage Baby Dragon

Defense Synergies 1 7

Electro Spirit
Baby Dragon Electro Wizard
Arrows
Tesla
Tesla
X-Bow Arrows Baby Dragon Princess Electro Wizard
Rage
Baby Dragon
Electro Spirit Tesla
X-Bow
Tesla Electro Wizard
Princess
Tesla
Electro Wizard
Electro Spirit Tesla X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon X-Bow Electro Wizard
Tesla X-Bow Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Arrows X-Bow Princess
Arrows Electro Spirit Tesla Baby Dragon X-Bow Electro Wizard
Tesla Electro Wizard Electro Spirit Arrows Baby Dragon X-Bow Princess
Electro Spirit Arrows Tesla Baby Dragon X-Bow Electro Wizard
Tesla X-Bow Princess
Tesla Electro Wizard
Electro Wizard Electro Spirit Arrows Tesla Baby Dragon X-Bow Princess
Arrows Tesla Baby Dragon Princess Electro Wizard
Tesla X-Bow Electro Wizard
Electro Spirit Arrows Tesla Baby Dragon X-Bow Princess Electro Wizard
Tesla X-Bow Electro Wizard
Tesla X-Bow Electro Wizard
Tesla Arrows X-Bow Electro Wizard
Arrows Tesla Electro Spirit Baby Dragon X-Bow Electro Wizard
Arrows Baby Dragon Electro Spirit Tesla Princess Electro Wizard
Tesla Electro Wizard
Electro Spirit Arrows Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla X-Bow Electro Wizard
Electro Wizard Arrows Tesla Baby Dragon X-Bow
Electro Wizard
Tesla X-Bow Electro Wizard
Tesla
Arrows Electro Spirit Tesla Baby Dragon Princess Electro Wizard
Tesla Electro Wizard
Tesla
Electro Wizard Electro Spirit Baby Dragon X-Bow
Tesla
Tesla
Arrows Electro Wizard
Tesla
Tesla Baby Dragon Princess
Tesla Electro Wizard Electro Spirit Baby Dragon X-Bow
Arrows Electro Spirit Tesla Baby Dragon Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow Princess Electro Wizard
Arrows Baby Dragon X-Bow
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows X-Bow Baby Dragon Princess
Arrows X-Bow
X-Bow Electro Wizard
Arrows X-Bow Princess Electro Wizard
Arrows Baby Dragon Princess
Baby Dragon Princess
Arrows Baby Dragon X-Bow Princess
Princess Arrows Baby Dragon X-Bow
X-Bow Arrows Baby Dragon Princess
Arrows Baby Dragon X-Bow Princess
Arrows
Arrows Baby Dragon X-Bow Princess Electro Wizard
Arrows Baby Dragon X-Bow Princess
Baby Dragon X-Bow
Arrows Princess
X-Bow
Arrows Baby Dragon X-Bow
Arrows Electro Spirit Baby Dragon Princess
Arrows X-Bow Baby Dragon Princess Electro Wizard
Arrows Baby Dragon X-Bow Princess
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow Princess Electro Wizard
Electro Wizard Electro Spirit
Arrows X-Bow
Electro Spirit Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Electro Spirit X-Bow Princess
Arrows Baby Dragon Princess Electro Wizard
Arrows
Baby Dragon Princess Electro Wizard
Arrows Baby Dragon Princess
Arrows
Electro Spirit Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon X-Bow Princess Electro Wizard

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