My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Miner Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Miner Electro Wizard Inferno Dragon
Fireball
Goblin Gang Tesla Baby Dragon Electro Wizard Inferno Dragon
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Miner Tesla Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner
Goblin Gang
Miner Baby Dragon
Tesla
Baby Dragon
Goblin Gang Miner Electro Wizard Inferno Dragon
The Log
Miner
Miner
Goblin Gang Arrows Baby Dragon The Log Electro Wizard Inferno Dragon
Electro Wizard
Baby Dragon Miner
Inferno Dragon
Baby Dragon Miner

Defense Synergies 2 14

Arrows
Tesla
Goblin Gang
Tesla The Log Miner Electro Wizard Inferno Dragon
Tesla
Goblin Gang The Log Arrows Baby Dragon Electro Wizard Inferno Dragon
Baby Dragon
Tesla The Log Inferno Dragon
The Log
Tesla Goblin Gang Baby Dragon Miner Electro Wizard Inferno Dragon
Miner
Goblin Gang The Log
Electro Wizard
Goblin Gang Tesla The Log Inferno Dragon
Inferno Dragon
Goblin Gang Tesla Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log Electro Wizard
Inferno Dragon Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Electro Wizard Inferno Dragon
Tesla Inferno Dragon Goblin Gang Electro Wizard
Arrows The Log
Arrows Goblin Gang The Log Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows Goblin Gang Baby Dragon
Arrows Tesla Baby Dragon The Log Electro Wizard
Tesla Inferno Dragon Goblin Gang
Goblin Gang Tesla Miner Electro Wizard
Goblin Gang Electro Wizard Arrows Tesla Baby Dragon The Log
Arrows Tesla Inferno Dragon Goblin Gang Baby Dragon Electro Wizard
Tesla Goblin Gang The Log Electro Wizard
Arrows Goblin Gang Tesla Baby Dragon The Log Electro Wizard
Inferno Dragon Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla The Log Electro Wizard Inferno Dragon
Tesla Arrows Goblin Gang Electro Wizard
Arrows Tesla Goblin Gang Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Tesla Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Goblin Gang Arrows Tesla Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla Baby Dragon The Log Miner Inferno Dragon
Goblin Gang The Log Electro Wizard
Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Inferno Dragon
Arrows Goblin Gang Tesla Baby Dragon Electro Wizard
Goblin Gang Tesla Electro Wizard
Tesla Inferno Dragon
Electro Wizard Baby Dragon The Log Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Tesla
Arrows The Log Electro Wizard
Goblin Gang Tesla
Tesla Baby Dragon
Goblin Gang Tesla Electro Wizard Baby Dragon The Log Inferno Dragon
Arrows Tesla Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner Electro Wizard
Arrows Baby Dragon The Log Miner
Arrows The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Goblin Gang Electro Wizard
Miner Arrows The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Miner
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Inferno Dragon
Arrows The Log Miner Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows The Log Miner
Arrows Electro Wizard
Arrows The Log
Electro Wizard Goblin Gang
Arrows Baby Dragon Electro Wizard
Arrows The Log
Miner Goblin Gang Baby Dragon Electro Wizard
Arrows The Log Baby Dragon
Arrows
Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Miner Electro Wizard

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