My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Cage Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Battle Ram
Giant Snowball
Goblin Gang Musketeer Battle Ram Lumberjack
Zap
Goblin Gang Royal Giant Battle Ram
Barbarian Barrel
Electro Spirit Goblin Gang Musketeer Goblin Cage Battle Ram Lumberjack
The Log
Electro Spirit Goblin Gang Royal Giant Musketeer Goblin Cage Battle Ram Lumberjack
Earthquake
Goblin Gang Goblin Cage
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Musketeer Goblin Cage Battle Ram Lumberjack
Fireball
Goblin Gang Musketeer Goblin Cage Battle Ram Lumberjack
Poison
Goblin Gang Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage Battle Ram Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Musketeer Goblin Cage Battle Ram Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Goblin Gang Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Battle Ram Lumberjack
Arrows
Royal Giant Battle Ram Lumberjack
Goblin Gang
Royal Giant Goblin Cage Battle Ram
Royal Giant
Arrows Electro Spirit Goblin Gang Musketeer Lumberjack
Musketeer
Royal Giant Goblin Cage Battle Ram Lumberjack
Goblin Cage
Goblin Gang Musketeer Battle Ram Lumberjack
Battle Ram
Electro Spirit Arrows Goblin Gang Musketeer Goblin Cage Lumberjack
Lumberjack
Electro Spirit Arrows Royal Giant Musketeer Goblin Cage Battle Ram

Defense Synergies 2 6

Electro Spirit
Lumberjack
Arrows
Lumberjack
Goblin Gang
Musketeer Goblin Cage Lumberjack
Royal Giant
Musketeer
Goblin Gang Lumberjack Goblin Cage
Goblin Cage
Goblin Gang Musketeer Lumberjack
Battle Ram
Lumberjack
Musketeer Electro Spirit Arrows Goblin Gang Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage
Lumberjack Goblin Gang Musketeer Goblin Cage
Goblin Gang Goblin Cage Lumberjack Musketeer
Goblin Cage Lumberjack Goblin Gang Musketeer
Arrows Goblin Cage Lumberjack
Arrows Goblin Gang Electro Spirit Musketeer Lumberjack
Musketeer Electro Spirit Arrows Goblin Gang Goblin Cage
Electro Spirit Arrows Musketeer Goblin Cage
Goblin Gang Musketeer Goblin Cage Lumberjack
Goblin Gang Musketeer Lumberjack
Goblin Gang Electro Spirit Arrows Musketeer Lumberjack
Arrows Musketeer Goblin Gang
Goblin Cage Lumberjack Goblin Gang Musketeer
Electro Spirit Arrows Goblin Gang Goblin Cage Lumberjack
Goblin Gang Goblin Cage Lumberjack
Goblin Gang Goblin Cage Lumberjack
Arrows Goblin Gang Musketeer Goblin Cage Lumberjack
Arrows Goblin Cage Electro Spirit Goblin Gang Musketeer Lumberjack
Arrows Goblin Cage Electro Spirit Musketeer Lumberjack
Musketeer Goblin Cage Lumberjack
Goblin Gang Electro Spirit Arrows Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblin Cage
Arrows Goblin Gang Musketeer Lumberjack
Goblin Gang Lumberjack Musketeer Goblin Cage
Goblin Gang Lumberjack Musketeer Goblin Cage
Goblin Gang Musketeer Goblin Cage Lumberjack
Arrows Electro Spirit Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage Electro Spirit
Goblin Gang Musketeer Goblin Cage
Musketeer Goblin Cage Lumberjack
Arrows Goblin Cage
Goblin Gang Goblin Cage Lumberjack
Musketeer Goblin Cage
Goblin Gang Electro Spirit Musketeer Goblin Cage Lumberjack
Arrows Electro Spirit Musketeer Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Electro Spirit Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer Lumberjack
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer
Electro Spirit Arrows
Arrows
Electro Spirit Goblin Gang Musketeer
Arrows Musketeer
Arrows
Goblin Gang Musketeer Lumberjack
Arrows Musketeer
Arrows
Musketeer
Electro Spirit Goblin Gang Musketeer
Musketeer
Musketeer

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