My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Hunter Witch Royal Ghost Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Hunter Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hunter Witch Royal Ghost Electro Wizard
Fireball
Hunter Witch Electro Wizard
Poison
Hunter Witch Electro Wizard
Lightning
Mini P.E.K.K.A Hunter Witch Electro Wizard
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Royal Ghost Mini P.E.K.K.A Hunter Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Royal Ghost Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Hunter Witch The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A
Arrows Hunter The Log Electro Wizard
Hunter
Royal Giant Mini P.E.K.K.A
Witch
Royal Giant Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A
Royal Ghost
Royal Giant Witch Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Royal Ghost

Defense Synergies 2 12

Arrows
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Arrows Hunter Witch Royal Ghost
Hunter
Mini P.E.K.K.A The Log Electro Wizard
Witch
Mini P.E.K.K.A The Log Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Hunter Witch Royal Ghost Electro Wizard
Royal Ghost
Mini P.E.K.K.A Witch The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hunter Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Hunter Witch The Log Electro Wizard
Mini P.E.K.K.A Hunter Witch Electro Wizard
Mini P.E.K.K.A Hunter Witch Electro Wizard
Arrows Mini P.E.K.K.A The Log
Arrows The Log Hunter Royal Ghost Electro Wizard
Hunter Electro Wizard Arrows Witch
Arrows The Log Electro Wizard
Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Hunter Royal Ghost Electro Wizard
Witch Electro Wizard Arrows Hunter The Log Royal Ghost
Arrows Hunter Witch Electro Wizard
Mini P.E.K.K.A Hunter Witch The Log Electro Wizard
Arrows Mini P.E.K.K.A Hunter Witch The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter The Log Electro Wizard
Arrows Mini P.E.K.K.A Hunter Witch Electro Wizard
Arrows Hunter Witch The Log Royal Ghost Electro Wizard
Arrows Hunter Witch The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Royal Ghost Arrows Mini P.E.K.K.A Hunter Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Royal Ghost Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Hunter The Log Royal Ghost
Mini P.E.K.K.A Hunter Witch The Log Electro Wizard
Mini P.E.K.K.A Hunter The Log Electro Wizard
Mini P.E.K.K.A Hunter Witch
Arrows Hunter Witch Electro Wizard
Mini P.E.K.K.A Hunter Witch Electro Wizard
Mini P.E.K.K.A Hunter
Electro Wizard Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Hunter Witch
Arrows The Log Electro Wizard
Mini P.E.K.K.A Hunter Witch
Witch
Witch Electro Wizard Mini P.E.K.K.A Hunter The Log
Arrows Mini P.E.K.K.A Hunter Witch The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows The Log Royal Ghost Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Hunter Witch
Arrows Witch The Log
Arrows The Log Hunter
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Electro Wizard
Arrows
Hunter The Log
Arrows
Arrows The Log
Arrows Hunter Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter The Log Electro Wizard
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Hunter Witch
Witch
Arrows The Log Hunter Witch Royal Ghost Electro Wizard
Arrows Witch The Log
Arrows The Log
Arrows Hunter Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows Hunter The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Witch
Arrows Hunter Witch Electro Wizard
Arrows The Log
Mini P.E.K.K.A Hunter Electro Wizard
Arrows The Log
Arrows
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Royal Ghost Electro Wizard

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