My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Cannon Skeleton Army Witch
Zap
Minions Cannon Skeleton Army Witch
Barbarian Barrel
Cannon Valkyrie Skeleton Army Witch
The Log
Cannon Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Skeleton Army Witch P.E.K.K.A
Fireball
Minions Cannon Skeleton Army Witch
Poison
Minions Cannon Skeleton Army Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Cannon Skeleton Army Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Valkyrie Witch
Arrows
Zap P.E.K.K.A
Minions
Zap Valkyrie P.E.K.K.A
Cannon
Valkyrie
Zap Minions Witch P.E.K.K.A
Skeleton Army
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Valkyrie Witch

Defense Synergies 2 16

Zap
Cannon Arrows Minions Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows
Zap Cannon Valkyrie P.E.K.K.A
Minions
Valkyrie Zap Cannon P.E.K.K.A
Cannon
Zap Arrows Minions Valkyrie Skeleton Army Witch
Valkyrie
Minions Zap Arrows Cannon Witch P.E.K.K.A
Skeleton Army
Zap Cannon
Witch
Zap Cannon Valkyrie
P.E.K.K.A
Zap Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Valkyrie
Skeleton Army P.E.K.K.A Zap Minions Cannon Valkyrie Witch
Cannon Skeleton Army Witch P.E.K.K.A Minions Valkyrie
Cannon Skeleton Army Witch P.E.K.K.A Minions Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Minions Cannon Valkyrie
Minions Zap Arrows Cannon Witch
Zap Arrows Cannon Valkyrie P.E.K.K.A
Cannon Witch P.E.K.K.A Minions Skeleton Army
Skeleton Army Cannon Valkyrie
Minions Valkyrie Skeleton Army Witch Zap Arrows Cannon
Arrows Minions Zap Witch
Cannon Skeleton Army P.E.K.K.A Zap Minions Valkyrie Witch
Valkyrie Skeleton Army Zap Arrows Minions Cannon Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Zap Cannon P.E.K.K.A
Arrows Minions Cannon Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Cannon Zap Minions Valkyrie Skeleton Army Witch
Zap Arrows Valkyrie Witch Minions Cannon
P.E.K.K.A Cannon
Valkyrie Skeleton Army Arrows Minions Cannon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Zap Minions Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Cannon Valkyrie Skeleton Army Witch
Arrows Zap Minions Witch
Skeleton Army P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Minions Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Minions Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Cannon Valkyrie Witch
Cannon Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Zap Cannon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Valkyrie Witch
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Minions Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Minions Skeleton Army Witch
Zap Arrows Witch
Arrows
Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions Witch
Zap Witch
Zap Witch

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