My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Baby Dragon Lumberjack
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Valkyrie Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Wizard Baby Dragon Lumberjack
Fireball
Minions Wizard Baby Dragon Lumberjack
Poison
Minions Wizard
Lightning
Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Valkyrie Baby Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Minions Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Golem Lumberjack
Arrows
Golem Lumberjack
Minions
Valkyrie Baby Dragon Golem Lumberjack
Valkyrie
Fire Spirit Lumberjack Minions Wizard Baby Dragon
Wizard
Valkyrie Golem Lumberjack
Baby Dragon
Golem Fire Spirit Minions Valkyrie Lumberjack
Golem
Arrows Baby Dragon Fire Spirit Minions Wizard Lumberjack
Lumberjack
Valkyrie Fire Spirit Arrows Minions Wizard Baby Dragon Golem

Defense Synergies 1 10

Fire Spirit
Valkyrie
Arrows
Valkyrie Lumberjack
Minions
Valkyrie Baby Dragon Lumberjack
Valkyrie
Minions Fire Spirit Arrows Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Lumberjack
Baby Dragon
Minions Valkyrie Lumberjack
Golem
Lumberjack
Arrows Minions Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Baby Dragon
Lumberjack Minions Valkyrie
Lumberjack Fire Spirit Minions Valkyrie
Lumberjack Minions Valkyrie
Arrows Valkyrie Lumberjack
Arrows Fire Spirit Minions Valkyrie Baby Dragon Lumberjack
Minions Fire Spirit Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon
Minions Lumberjack
Fire Spirit Valkyrie Lumberjack
Minions Valkyrie Arrows Wizard Baby Dragon Lumberjack
Arrows Minions Wizard Baby Dragon
Lumberjack Fire Spirit Minions Valkyrie Wizard
Fire Spirit Valkyrie Wizard Arrows Minions Baby Dragon Lumberjack
Lumberjack
Lumberjack
Wizard Arrows Minions Valkyrie Lumberjack
Fire Spirit Arrows Minions Valkyrie Wizard Baby Dragon Lumberjack
Arrows Valkyrie Wizard Baby Dragon Fire Spirit Minions Lumberjack
Lumberjack
Valkyrie Wizard Fire Spirit Arrows Minions Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Minions Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack
Fire Spirit Arrows Wizard Minions Baby Dragon
Minions Valkyrie Lumberjack
Valkyrie Lumberjack
Minions Valkyrie Baby Dragon
Minions Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Wizard Lumberjack
Wizard Valkyrie Baby Dragon
Minions Valkyrie Baby Dragon Lumberjack
Arrows Minions Valkyrie Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie Baby Dragon
Arrows Wizard Fire Spirit Minions Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard
Fire Spirit Minions Lumberjack
Arrows Valkyrie Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Minions
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Valkyrie Wizard Baby Dragon
Minions Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Fire Spirit Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Minions
Fire Spirit Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows
Minions Baby Dragon
Baby Dragon

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