My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Baby Dragon Electro Wizard
Fireball
Minions Goblin Gang Baby Dragon Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Minions Goblin Gang Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Minions
Rage Mega Knight Baby Dragon
Goblin Gang
Baby Dragon
Rage
Minions Electro Wizard
Baby Dragon
Minions Goblin Gang Electro Wizard Mega Knight
The Log
Mega Knight
Electro Wizard
Rage Baby Dragon Mega Knight
Mega Knight
Minions Arrows Baby Dragon The Log Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight
Minions
Baby Dragon The Log Electro Wizard Mega Knight
Goblin Gang
The Log Electro Wizard
Rage
Baby Dragon
Minions The Log Mega Knight
The Log
Minions Goblin Gang Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Minions Goblin Gang The Log Mega Knight
Mega Knight
Arrows Minions Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log Electro Wizard
Minions Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Minions Electro Wizard
Minions Goblin Gang Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Minions Baby Dragon Electro Wizard Mega Knight
Minions Electro Wizard Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Minions Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Minions Goblin Gang Electro Wizard Arrows Baby Dragon The Log Mega Knight
Arrows Minions Goblin Gang Baby Dragon Electro Wizard
Mega Knight Minions Goblin Gang The Log Electro Wizard
Mega Knight Arrows Minions Goblin Gang Baby Dragon The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Arrows Minions Goblin Gang Electro Wizard
Arrows Mega Knight Minions Goblin Gang Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Minions Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Arrows Minions Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Minions The Log Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard
Goblin Gang Mega Knight
Arrows Minions Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Minions Electro Wizard
Mega Knight
Electro Wizard Mega Knight Minions Baby Dragon The Log
Goblin Gang
Mega Knight Minions
Mega Knight Arrows The Log Electro Wizard
Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Electro Wizard Minions Baby Dragon The Log
Arrows Minions Mega Knight Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log Mega Knight
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Minions Goblin Gang Electro Wizard
Arrows The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Mega Knight
Arrows
Minions
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Arrows Baby Dragon The Log Mega Knight
Minions Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Mega Knight
Arrows The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Electro Wizard Minions
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Minions Goblin Gang
Arrows Baby Dragon Electro Wizard
Arrows The Log
Goblin Gang Baby Dragon Electro Wizard Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Minions Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight

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